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    • By Zooch
      Hi GameDev!
      I own a small company called Magical Game Studio and I'm excited to present an opportunity to the community that we're passionate about.  The game we're working on is a throw-back to one of our favorites, Legend of Zelda: A Link to the Past, and we're looking to create a similar 2D, top-down adventure game with more of a painterly art style and faster-paced gameplay. We are developing for Nintendo Switch and PC platforms (we're Nintendo dev partners with Switch access).
      We've just finished pitching our game to eight publishers during GDC and all eight have requested follow-up meetings when we reach First Playable (around June), which is rare in my experience (usually we're lucky to get 2-3 callbacks).  We have signed contracts with three publishers across four previous games, ranging in funding from $400K to $5M.  As a team, we have shipped eight game titles in the past, and we've shipped both AAA and indie projects alike.  Several of us are currently employed full time in director or senior-level roles at other game companies.
      Our studio is comprised of ten members, and we're looking for a senior-level engineer and a senior-level technical artist who has experience with 2D animation in Unity. This is our passion project that we're looking to launch so that we can break into our own studio.
      Both positions are remote, and the positions are royalty-based until we secure publisher funding, in which we will pay salary/benefits + royalty.
      Here's a WIP screenshot of the game:

      If you're interested in one of the two positions listed above, contact me and I will send you our pitch deck and game demo after further discussion.  When you contact me, please also provide the position you're interested in and some sort of portfolio to showcase your previous experience (github, portfolio, collection of links to games, etc.).  Please also indicate what you accomplished if your examples are team projects and what types of game code you're most experienced with (UI, gameplay, AI, combat, dialogue, netcode, tools, etc.).  Lastly, we're looking for people who can contribute ~20 hours per week.  Any less than that for engineers and we find that we don't have enough time to iterate effectively (and our gameplay suffers).
      Thanks for reading, and I hope to hear from you soon!
    • By Pixelated_Nate
      Hello all!
      I'm currently designing a 2D, Puzzle/Action RPG, in a similar vein to Legend of Zelda: Link to The Past, in Unity and require a Programmer partner in which to work with me.
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      I would request that the applicant is able to work semi-independently, following an outline, and that they have experience in both C# programming  *and* putting those scripts to use inside Unity, whilst I will be creating the Art, Music/SFX and doing Level Design (Though if you are also comfortable in assisting me with these, I wouldn't be opposed.).
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      For more information and to apply, please contact me at nathan.jenkins1012@gmail.com
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    • By Just4lol
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      My discord : Just4lol#46982
      I want somone at least as competent as me : 
      - I want somone with at least one year of experience in Unity (already worked with scriptable object and know oop).
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      - Can do 3d models in Blender or can do 2d art for the ui or particles effects.
      - Can make soundtracks or sound effects a bonus.
      Im a french Canadian so mind my english I will do my best to edit any errors I see. 
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      (III) 3d Artist
      (IV) SFX Artist
      The attachment is some game concept for the game. All the concept will be turn into 3d or card form. The game will be strategy game where the players can form their own team and control the units in the battle field real time to fight against each others.  If you are interested to know more details please pm me or send an email to damnwing0405@gmail.com

    • By bsudheer
      Leap Leap Leap! is a fast-paced, endless running game where you leap from rooftop to rooftop in a computer simulated world.

      This is a free run game and get excited by this fabulous computer simulated world of skyscrapers and surreal colors in parallax effect. On your way, collect cubes and revival points as many as you can to make a long run.

      Features of Leap Leap Leap:
      -Option of two themes: Black or White.
      -Simple one touch gameplay.
      -Attractive art.
      -Effective use of parallax.
      To Download the game:
      Playstore: https://play.google.com/store/apps/details?id=com.avakaigames.leap
      Appstore: https://itunes.apple.com/us/app/leap-leap-leap/id683764406?mt=8

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Unity 3D Character/Avatar Creation/Customization and Interface Guide

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I hope with all your help, especially those that know and maybe been trough such kind of coding of the 3D models and implementing custom choices (features : eyes , nose , years , skin color , fat / skinny , child > adult > aged , hair , skin hair..etc) in to other engines that don't have a custom avatar creation, or for your own made from scratch software not necessarily attaching it to some other engine.

So... I guess we would be very appreciative for your contribution, for the evolution of the gaming community that may be capable of such goals.

You may add / tribute with :

- name of tools ?

- name of methods ?

- authors with publications ?

- any known information or links that may help everyone interested.

( Under this doted line, here in the main post, I will add all the information helpful and my provide any light for who is interested )

- Link : http://gamedev.stack...diting-in-games ( In that link that I found there is 1-2 comments and a link for some source code for Unity, but that can be probably transformed/adapted in any other language or you can pick what helps to make a more complex customization system of your own... I guess is a start for a first link) ( link posted by Govercin )

- Link : http://www.youtube.com/user/BurgZergArcade ( Here is the youtube page of what I have seen to be an amazing guy that took and takes his time to explain every step of what seems to be an MMO made in Unity ( important part is that he talks about methods / the code he writes and much more). Check it out and I hope you will like it for me I basically found what I was looking for in those videos ( how to make a GUI and custom character creation from the GUI to launch you in to the physical world of the MMO, but I will keep looking for features and maybe add more info from other parts of the web that I find (keep the guide going!)).) ( link posted by Govercin )

- Next Link or information ? ( link / info posted by "....." ?) Edited by Govercin

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