such as warehouses, rooms and buildings, skies and waters suitable for game/realtime environment
Could you give me the link please?
Even closest to 3ds max rendering engine, I believe its engine uses some interpolation methods to create a smooth image.
Thanks
Jack
Which is the most free brillant shader(s) for ordinary environment?
Shaders are not the sole aspect in making a good scene, and definitely not a general purpose solution. There are a lot of steps in creating the proper inputs for the shaders to even do their work.
If you're looking for a "smooth image", you're probably thinking of Anti-Aliasing shaders, try FXAA (http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html).
Water is a hard thing to get right, check out this tutorial (http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php).
As far as general purpose lighting check out diffuse lighting(http://rbwhitaker.wikidot.com/diffuse-lighting-shader), specular lighting ( http://rbwhitaker.wikidot.com/specular-lighting-shader). That should get you a half-way decent thing to look at.
Skies generally are just unlit sky-boxes, though there are some cool techniques out there to make them look good.
This is a deep rabbit hole though, and not something you can just get some shaders for. Good luck!
If you're looking for a "smooth image", you're probably thinking of Anti-Aliasing shaders, try FXAA (http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html).
Water is a hard thing to get right, check out this tutorial (http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php).
As far as general purpose lighting check out diffuse lighting(http://rbwhitaker.wikidot.com/diffuse-lighting-shader), specular lighting ( http://rbwhitaker.wikidot.com/specular-lighting-shader). That should get you a half-way decent thing to look at.
Skies generally are just unlit sky-boxes, though there are some cool techniques out there to make them look good.
This is a deep rabbit hole though, and not something you can just get some shaders for. Good luck!
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