I download some .max role model with bones.And I create some animation in 3ds max and export it with panda plugin.But it cause my program crash.But some of these model works fine.
Then I create an model with skinned animation myself and export it!But some vetex position got wrong and the animation is different from what I made.
So is there some action must be done before I exporting models to x in 3ds max?
Or is there articles about how to write an own format and 3ds max export plugin?
Any help will be appreciated!Thanks!
Need help!xfile with skinned mesh export from 3ds max doesn't work!
Hi,
i've got my own 3ds exporter plugin (supports physique for bones) - what's your problem?
i've got my own 3ds exporter plugin (supports physique for bones) - what's your problem?
Hi,
i've got my own 3ds exporter plugin (supports physique for bones) - what's your problem?
Hello.I need some imformations about writting this plugin…can you give a guide?
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