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kgstation

Need help!xfile with skinned mesh export from 3ds max doesn't work!

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I download some .max role model with bones.And I create some animation in 3ds max and export it with panda plugin.But it cause my program crash.But some of these model works fine.
Then I create an model with skinned animation myself and export it!But some vetex position got wrong and the animation is different from what I made.
So is there some action must be done before I exporting models to x in 3ds max?
Or is there articles about how to write an own format and 3ds max export plugin?

Any help will be appreciated!Thanks!

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[quote name='xynapse' timestamp='1344456587' post='4967509']
Hi,
i've got my own 3ds exporter plugin (supports physique for bones) - what's your problem?
[/quote]
Hello.I need some imformations about writting this plugin…can you give a guide?

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[quote name='akira32' timestamp='1344512204' post='4967730']
Panda plugin
[/quote]
I am currently using this plugin!But it works not well.Sometimes cause program crashed and sometimes vertex position data may be wrong!Is there some actions must be done before exporting x files?

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