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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bluefirehawk

Multilangual Cross-Platform Software management

2 posts in this topic

Nice title I know, I should become a CEO [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] ... had the Idea to make my game engine in C++ (SDL) and the logic in C#.
If I put the engine in a dynamic library, i should be able to use it in C# (how i haven't tried yet, but there is a first time for everything) and build my game logic there. Also thanks to mono, the gamelogic could be be platform indipendent as well and I end up with a Platform-indipendent game... in theory.
I am currently programming under Debian with Eclipse CDT, but for the C# I would go to Windows and VS. Now here is where the nightmare starts without a well configured C.I. system.

Tools and programs i plan to use:
Github repo
jenkins C.I.

C++:
GCC Compiler
CUTE test framework
dOxygen api doc
CMake build script

C#:
.Net CIL builder
test framework ??
api doc??
build script??

When I understood the basics of C++ correctly, I need to compile a Dynamic Library for each target OS and run the tests from there. I could set up Jenkins to execute the CMake script on different virual machines, running each OS. Each VM has gcc and SDL installed.
After that jenkins should execute the build script for C# on each VM and run the tests. If all works like I imagine it in my head, I would have an easy cross platform game without the cross platform nightmare.
But for the C# stuff I am a bit confused, can I use the "compiled" C# code from Windows and direclty run it on Mono, like I can with Java?
What tools / platform indipendent tools are there for C#?
Does this even work well?

Do you have any tips for cross platform software management?
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If your engine is going to be in C++ and your logic in C# then I would recommend building the executable with C++ and embedding the CLR in your application and loading C# modules for your game logic. MS.NET I believe allows you to do this as of .NET 4, and Mono has allowed it for a long time. If you want cross-platform then Mono is your best bet. This is how Unity3D works and I've done it myself to good effect.

You can even host Mono's C# compiler and use it sorta like a scripting language, so that your game engine compiles the C# modules on launch if they are changed, so they don't have to be manually compiled.

And yes, the same bytecode will typically run fine on Mono and MS.NET. Edited by krippy2k8
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Thank you very much, I almost wanted to abandon the Idea due to the cumbersome interop of C++ embeded C# project. I didn't think that it's easier vice versa.

The compile on launch sounds interesting, I definately have a look into it. You don't have an example project in your sleeves, do you?[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I had some issues with CMake and now I am starting to like QT Framework more and more. If anyone else is looking how to set up a basic cross platform dev enviroment, here is an example: [url="http://biodisplay.tyrell.hu/implementation/software-engineering/a-cross-platfrom-c-development-environment/"]http://biodisplay.tyrell.hu/implementation/software-engineering/a-cross-platfrom-c-development-environment/[/url]
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