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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Urled

Looking for feedback on my new game

9 posts in this topic

You can download it [url="http://dl.dropbox.com/u/36415207/Gryning12.rar"]here[/url].
It is free and always will be. I believe in free games!
It was recently finished after several years of work, but I have yet to release it officially.


[url="http://gamejolt.com/freeware/games/shooter/gryning/8064/"]Here[/url] is our current website


I hope I post this in the right section. This big forum is confusing.
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Personally I would recommend "Your Announcements". It's also better to add a screenshot and a little info about the game (name, theme, tools used to make it) to get people here interested. Many people here won't click a link without a good reason, especially in case it's a spam post.

But congrats on your game!
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Hey :) just took the "leap of faith" and downloaded it, havent spent long on it but had 2 rounds (only lasted 3hrs qand 2 respectivly :P)

First of all, Awesome game :) everyone loves a Zombie shooter =D and its acctually quite fun :P

Things I personally noticed:
1/ I found it very hard to keep looking to the top left to see my ammo when my attention is always focused in the middle of the screen. you know i couldnt afford to take my eyes off my character cus he'd die :P (this lead to me dying a few times due to no ammo)

maybe include a ammo-bar kind of thing to show me my ammo level where i can see it without moving my eyes away from the game.

2/ imo The knife is a bit pointless? if I use it I loose life as I get "eaten", so why would I even think about using it?

So congratz on finishing it and thanks for sharing :)
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Hi, thanks. Very good points. The ammo bar is something I've never thought of, as I know how many bullets each gun carries and keep count in my head.
The knife is indeed very useful, if you know how to use it. The trick is to slash just a few milliseconds before the zombie get's you. I have perfected this skill, and although it is not without it's dangers, it is very important when you reload or are being surrounded by zombies. I have learned to take out multiple zombies with one slash.
It's a shame you only played two rounds for three hours each. It doesn't get hard until you reach the snow level. [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]

I had a guy do a review of it when it was in early production, and he kept complaining that it was to easy, how he could just stand back and let all the team mates kill the zombies, so I upped the difficulty a bit. The key to survival is team work![img]http://public.gamedev.net//public/style_emoticons/default/ph34r.png[/img]
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It looks great, and the fact that you started and followed through on something (finishing is something I am bad at) is a good reason enough for you to be satisfied with it.
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[quote name='MrJoshL' timestamp='1344662847' post='4968336']
It looks great, and the fact that you started and followed through on something (finishing is something I am bad at) is a good reason enough for you to be satisfied with it.
[/quote]Yes, finishing what you started is always the hardest part. Especially if you like slacking, as I do.
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The video there, Gryning, was well made and the game itself looks quite good. I like the sounds, too.

You guys are on to something.

How do I learn more about your team?
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[quote name='3Ddreamer' timestamp='1345056302' post='4969903']
The video there, Gryning, was well made and the game itself looks quite good. I like the sounds, too.

You guys are on to something.

How do I learn more about your team?
[/quote]Hi, thank, [i]we[/i] are not a team, I made this game myself.
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Oh, well, it [i]looks[/i] like a team effort! I am even more impressed. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

[quote]Here is our current website[/quote]

This sentence in your first post started my misunderstanding. So you meant that "our" as in community, right?


Your game is gorgeous! I am very happy for you. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]


3Ddreamer
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