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Julio Bortolon

What would be a better portolio piece, a WebGL demo or a GBA one?

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I'm thinking in building a more impressive piece to my porfolio.

Recently I found out that this crazy effects that I've always dreamed about are made on the demoscene, so now I have two choices basically that I'd like to hear your opinions on:

  • Raw C++ for gameboy advanced (or other older console) using a homebrew sdk
  • WebGL

    What are your thoughts on that, what would be better to me as a programmer? What would be better in a job search on the console games industry?

    Thank you

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