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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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halfmoonINC

best game engine for Java, c#, Lua

2 posts in this topic

[size=4]I need a game engine some requirements need to be met tell me if it has these (you don't have to if you don't want to)[/size]

[size=4]requirements[/size]

[size=4]1. i want 2D but 3D engines are fine[/size]

[size=4]2. i need it to have a interface or at least something i have to download to get the interface (by interface i mean sprites, animation, models ect. can be added with no code)[/size]

[size=4]3. i don't want mobile development it can be cross platform but not mobile i [u][i][b]HAVE TO STRESS THIS RULE ALOT JUST PLEASE DON'T PUT UP MOBILE ENGINES[/b][/i][/u][/size]
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With interface you mean editor, right ?
UDK
Unity
CryEngine
Gamemaker

Some have mobile support, but are not exclusive mobile engines.
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[url="http://scirra.com/"]Construct 2[/url] might be worth a look -- it's designed around creating 2d games entirely through the use of a visual editor. You drag & drop objects, configure properties, and add "behaviours" to your objects, and then use a sort of visual scripting interface to add your game logic using "events". Additional behaviours or plugins can be created using a JavaScript SDK. It creates HTML5 games, but has an executable exporter planned for the next release.

[url="http://www.yoyogames.com/make/"]Game Maker[/url] might also be worth a look -- it's similar to a more mature version of the above, although I personally prefer the interface of Construct 2 and think it will end up as an indisputably better option once a few newer features (.exe exporter, webgl shader support, better mobile exporters (also planned for the next release!), etc.) are added.
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