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Sakuyan

How do you make special effects?

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I was making a Shump and realized it was quite lackluster. I really wanted to know if there's a way to create bright special effects like such.

[img]http://www.warblade.as/ScreenShot019.jpg[/img]

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Don't feel discouraged by other games. You are being presented with a finished, [i]polished[/i] product that also started in a lackluster form.
It's without a doubt a step-by-step process, adding progressive detail. Graphical special-effects are the "post-production" type of work.

Complementing what Simon said about the additively-blended particles, take care with...[list]
[*]The transparency fall-off so you get the precise glow amount you want;
[*]The animation the particles perform, so you have a convincing and entertaining special effect. You'll need a dedicated particle animation editor for this - especially one which allows quick iteration for you, so you can try and tweak differents parameters and see what looks best.
[*]'Variation' comes to mind - having different animation sequences (or parameters) for the same special effect, chosen at random to make things more organic and unpredictable.
[/list]

If you have the time budget, after you're done making a special effect don't watch it again for an entire week or more. Next time you play it you'll have a new, fresh look of it and be able to notice and tweak things you couldn't before. Edited by Kryzon

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