• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
riverreal

Best way to follow up a tutorial?

5 posts in this topic

How should I to follow up a programming tutorial?
Should I recopy the code, understand it, and then just moving on?
0

Share this post


Link to post
Share on other sites
And What happends if I'm trying to follow up a very large tutorial?
Actually, the tutorial has 46 chapters, and each chapter has a lot of lines of code...
It's very difficult to me to make my own code without looking the sample.
I'm trying to learn DirectX 11 (Direct3d 11, etc).

I should initialize the window with Win32 API, and then the d3d. It's very delicate :(
I need to copy all the code because I can't memorize all.

Should I hold all the functions, flags, etc?
How could I hold that information?


Josh Petrie, Lazy Foo
Thank you very much


By the way, I used to make small games with SDL, it is simpler than directx, so I could make my own code. I learned SDL with your tutorial (Lazy foo). Also thank you for that.
0

Share this post


Link to post
Share on other sites
[quote name='riverreal' timestamp='1344726325' post='4968547']
And What happends if I'm trying to follow up a very large tutorial?
Actually, the tutorial has 46 chapters, and each chapter has a lot of lines of code...
It's very difficult to me to make my own code without looking the sample.
I'm trying to learn DirectX 11 (Direct3d 11, etc).

I should initialize the window with Win32 API, and then the d3d. It's very delicate [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
I need to copy all the code because I can't memorize all.

Should I hold all the functions, flags, etc?
How could I hold that information?


Josh Petrie, Lazy Foo
Thank you very much
[/quote]

Cut it up into testable pieces. Get one piece working, then get another piece working, then get another piece working, etc.

Also, people have different code and software architecture standards. The way I code my tutorials is probably different from the way you code you programs. One way that's always worked for me is porting a lesson's code to work with my personal framework.
2

Share this post


Link to post
Share on other sites
Hey, how's it going? Hope weekend is good! You know what helps alot when I fully understand the material at hand. It soons become understanding so when I look at another's source code; I understand how the puzzle fits together. Recopying code after and after - sure, easy but it's less learning experience. On addition, by understanding the material and experimenting here and there - seeing how the pieces work will help greatly learn! If you're stuck? Look up on MSDN and google because those two are a programmer's great friend!
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0