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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EvoInGaming

Viral activations (and a future at stake)

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"Could you go through 5 mobile games that have done excellent viral activation in the past and present them to us? We'll do the final interview after that."

With these words I was invited to a second round of interviews for pretty much my dream job at a very interesting gaming company. Now I have never worked in this industry before, but I do have some experience from working with social media. Based on this I decided that I would make a blog that makes (at least for starters) five blog posts that introduces these five games and my ideas on them. I am hoping that through feedback I can give an even better presentation and of course tell them how I ended up with the different ideas (give credit where credit is due naturally).

I have three blog posts ready, with two more coming up in a few days. I would really appreciate your ideas and comments in the blog on how my thoughts resonate with yours and if there is something I am missing or something you think is important concerning these games and the ideas I bring up.

My interview will be in little over a week and my blog can be found at [url="http://evolutioningaming.com/"]http://evolutioningaming.com/[/url] Thank you for any help and I'll keep you posted on the eventual outcome of the interview [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

With best regards,

-EiG
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