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Question about seamless Perlin Noise terrain

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jefferytitan    2523
As I understand Perlin noise, it effectively generates a pseudo-random field at integral co-ordinates and blends them together in between. The pseudo-random numbers are based upon the map co-ordinates, so they automatically fit together. As described in [url=""]the article[/url] it is a function in (x, y) rather than being chunk based, so you can generate as much or little as you like, and it will fit together as long as the co-ordinates fit together.

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