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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ellem19

REALM OF HALLOWS

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[img]http://www.realmofhallows.com/images/roh_banner.png[/img]
[url="http://www.realmofhallows.com"][img]http://www.realmofhallows.com/webbut.png[/img][/url]
[b][url="http://www.youtube.com/watch?v=S-4WvgV8rHk"]TRAILER[/url] | [url="http://www.realmofhallows.com/screens.html"]GALLERY[/url] | [url="http://sandbox.yoyogames.com/games/203005-realm-of-hallows"]YOYO GAMES PAGE[/url][/b]

Welcome to the afterlife.

It is not paradise. Not anymore. Not since Satan's demonic army, known as the Dragon, breached its mighty gates. Where once there was enternal peace and harmony for the souls of the righteous, there is now nothing but war and strife between the angels of heaven and the dregs of hell.

[b]Aries[/b], a smalltown guardian angel, did not believe herself to be a significant part of galactic turmoil. But after the death of a family she was sworn to protect, forces unseen have dragged her into the heart of the conflict.
Aries' great adventure takes her across the cosmic plains of the afterlife. Join her as she crosses the skies from the violent [b]war in heaven[/b] where the holy clash with the vile and no being, man or angel, can be trusted, over to the [b]dark forests of purgatory[/b], where nightmares and reality become intertwined, and down into the[b] dark, torturous fires of hell[/b], where any shred of hope or humanity left in her soul will die a wretched death.

[b]Realm of Hallows[/b]' dynamic, fast-paced combat system is combined with a gripping story to create an action adventure escapade like nothing you've ever played before. You won't want to miss a single moment of this addicting and thrilling experience, so grab your sword, spread your wings, and steel yourself for what lies on the other side!

[img]http://www.realmofhallows.com/images/montage2.png[/img]

[b]Realm of Hallows[/b] is the most ambitious project I have ever attempted. I have poured my soul into every aspect of this game, and I really hope this community will enjoy the experience. Please, by all means, play it, and [b]tell me what you want.[/b] Every voice will be heard. This is not my game. This is YOUR game, and I want you to have it just the way you like it! Any new combat moves you think I should implement? New allies, new enemies, new challenges? New game play implementations? What do YOU think?

The first chapter is up for download - and there are more where it came from. Chapter two is already 80% completed (as you can see in the trailer and gallery), and it will be released after you all have given me enough feedback, through your comments, such that the experience can be molded into exactly that which you all desire it to be.

If you want to stay apprised of the game's progress, get a first look at new demos and other content, and get a closer look into the game's development (Who knows? Maybe you'll even get a look at the editable version...) like it on Facebook [url="http://www.facebook.com/RealmOfHallows"]here[/url]. I promise to keep your newsfeed interesting!

Thank you for your interest in this project, and I hope you find your demon slaying experience to be utterly satisfactory.

[url="http://www.realmofhallows.com/Realm%20of%20Hallows%20Chapter%20One.zip"][img]http://www.realmofhallows.com/images/demobut.png[/img][/url] Edited by ellem19
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Cool concept; great trailer! Can you tell us a little more about the gameplay? Is it a turn-based RPG? An action-oriented game where you hit the arrow keys to run around, and mash A and D (or whatever) to attack? A Diablo-like where you click on things to kill them?

...I guess I could just find out more by downloading it myself, but I wouldn't mind knowing a little more heading in. Edited by Paul Franzen
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[quote name='Paul Franzen' timestamp='1344947819' post='4969428']
Cool concept; great trailer! Can you tell us a little more about the gameplay? Is it a turn-based RPG? An action-oriented game where you hit the arrow keys to run around, and mash A and D (or whatever) to attack? A Diablo-like where you click on things to kill them?

...I guess I could just find out more by downloading it myself, but I wouldn't mind knowing a little more heading in.
[/quote]
I suppose it's somewhat in the styling of Diablo; click things to attack them. Except that it's pure action with minimal RPG elements.

Try it out. It's fun. ;)
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