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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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letang

King Fighter III---Android Game for Hero

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You are main hero, this time you are not alone, your beautiful partner will help you to resists the evil forces together.
A-long should enjoy wonderful holiday, but this peace was disturbed by an unexpected arrests and burst. The police was targeted that Wanted Man and A-Long who were attacked and coma when you arrest criminal trading. However, when you wake up, you find that your body was full of energy, this without any conscious control over energy to let your forces are out, you put the shirt and the beauty pair "lipstick" and hearts will start a fight to the death.
Bring a new wave of more readily, gorgeous fighting the wind, and add different game-play BOSS new, ambitious full. A variety of gorgeous varied skills with level and open. Definitely, it’s exciting game with fresh elements.
King Fighter III is an action martial arts game; you are A-Long who were attacked and coma when you arrest criminal trading.
Features:
*Sensitive control! Using multiple fighting strategies
* Learn the moves in "Teaching Mode”
* Various updates levels and arena mode are on the way soon!
* Smooth punches and kicks! ?
* It supports dual role system, level switch, a variety of hidden challenge levels and many other new elements.

[url="https://play.google.com/store/apps/details?id=com.letang.game126.en&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5sZXRhbmcuZ2FtZTEyNi5lbiJd"]https://play.google....2FtZTEyNi5lbiJd[/url]

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I bought your King Fighter 2 (Elite) release a little while ago. On one hand, it was nice to have someone developing beat-em-up games on android. On the other hand, I had to uninstall it because it was like having a virus in my tablet. Your games are the definition of crapware.

The game never stops flashing a neon gift icon that asks me for money and ratings, even though I bought the game, and this wasn't supposed to happen.
There were constant ADs being sent to my notification panel, even when not playing the game.
On my friend's tablet, the game constantly threw up the purchase window and tried to make unauthorized, and un-requested purchases.

You also steal art assets from other companies. Here is your loading screen, which steals King from Namco's Tekken.
http://desmond.imageshack.us/Himg37/scaled.php?server=37&filename=screenshot2012081404531.jpg&res=landing
http://www.hdwallpapers.in/view/king_tekken-1280x800.html I went ahead and tweeted that to Namco.
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