I am starting an advanced Direct X Tutorial divided in 100 Chapters

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13 comments, last by woma 11 years, 6 months ago
Hello all,

I am new on this site, actually this is my first post, but I am veteran anonymous reader.

I like very much of the two existent Direct X 11 Tutorials (like rastertek.com and braynzarsoft.net ), but they are just separated tutorials and not a full big demo, constructed peace by peace and that I is my goal, put all things together and working in a high speed frame rate in a single Application.

My goal is to trying to divide my current demo that already exist, and you can all download and install it (http://woma.no-ip.org/), at least the version released, not the last one.

The tutorials I am trying to have strength and patience enough to write all of them, yes you read well 101 Tutorials! :)

Check my current version, with only a few chapters for now but more will come every day:
http://pmborg.wix.com/dx11woma

I will try to put 1 or so in average per day.
I will be glad to have your feedback, mostly at the beginning because now the chapters are very small and easy to understand, I think.

But... They will become more complex soon, I promise!
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From Chap 0 until chap 6 tutorials with code deployed and online already.

http://pmborg.wix.com/dx11woma

What was covered until now?

Chap 0: Setup a new project
?
Chap 1: Setting up the 1st main Window
?
Chap 2: Initializing DX11
?
Chap 3: Application Frame Processing
?
Chap 4: Load a 3D object
?
Chap 5: XML CFG File Loader / Simple Terrain Ground
?
Chap 6: Keyboard and Mouse input / Camera Movement / Infinite Terrain Ground

chap6.jpg
chap8.jpg

http://pmborg.wix.com/dx11woma

More Chaps added:

?Chap 7: 2D IMAGES (Sprites)
Sky and Fixed Camera
?
Chap 8: Text Fonts
Added Chap 9 and 10, Part I is over, re-factoring now Part II of this Dx 11 Advanced Tutorial.

Feel free to send to me any feedback.
Too easy until now ?
or just waiting for hardcode stuff ? Like animated Character, animated water, animated Waterfall, wind animated Billboards, firing with crossbows gund, picking loot to the bag, etc...

When can I actually play with this Game Engine? Only at Chap 90, You can play online with other Players.
Start to learn the basic Stuff for those that are new, because it will become more complex soon...




Chap10.png
Wow, this is an awesome tutorial. Thanks a million.

Wow, this is an awesome tutorial. Thanks a million.


Thanks for your kind words! :)

Chap 11 & 12 already online also:

Chap12.png
Chaps 13, 14 and 15 added

chap15.png
Added Chapters 16, 17 and 18 (Some Terrain quality start to appear...)

chap18.png

NOTE:
Click on image to see a rendered image at Full Screen.

Last Updates: http://pmborg.wix.com/dx11woma

Feel free to send any questions about any Chapter.
Thx.
Added Chapters 19, 20, 21 and 22 (All terrain textures now with triple texture mapping and bump mapping)
Also terrain below water and added fixed water transparent for now...

Last Updates: http://pmborg.wix.com/dx11woma

chap22.png
chap22V2.png
Hello all again,

I am replacing the photos on the DX 11 Live Tutorial once I changed some of textures,
still tunning the engine in every chapter and I am Finalizing this "Part II - The Terrain", of the tutorial.

Tired of this terrain part?
Its the base of any engine its very important to have a prety and fast terrain render.
Feel free to send ideias / improvements.

I am coding the tutorial 26 and tutorial 27, I will let the last tutorials 28 and 29 for later on.

chap19-22.png

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