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Unity Game Editor

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I wonder how Unity works in relation to select the "Sphere" and hit her in the scene and create a sphere, where it adds this "class" sphere to a list of objects in the scene? (I believe that the sphere inherits from a class "Object" for example)
and another question is, how the "play" it? after I add a floor and a sphere in the scene, I would like to give to build a play or he manages the game itself and not the "scene editable" which is seen in the Engine Editor.

Do not know if I was very clear, I wrapped myself up to try to mount the doubt

Sorry my poor English :(

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[quote name='Daaark' timestamp='1344977703' post='4969598']
Can you be a little more clear? It's very hard to understand exactly what you mean.
[/quote]
Ok, sorry again (my poor english)

I wonder how the backend code on a game editor (with engine), when you add a cube in the scene.

(For example, there is a list / stack "objects" in the scene?)

And another doubt is, as the executable is generated from a scene (make in the game editor) so that a player can play it without having to open the game editor.

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Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.

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[quote name='Daaark' timestamp='1344982560' post='4969616']
Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.
[/quote]

Thanks :)

Do you know any article / book or tutorial that talks about?

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