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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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LawlessJack

The Lawless Online FREE RPS

0 posts in this topic

[center][img]http://www.thelawlessonline.com/Images/FBHelp.png[/img][/center]
[center][b][font=arial,helvetica,sans-serif][size=7]T[size=6]HE[/size] L[size=6]AWLESS[/size] O[size=6]NLINE[/size][/size][/font][/b][/center]
[center][size=5][font=arial, helvetica, sans-serif][b]"[i] No subscription fees, no paid DLC and no microtransactions [/i]"[/b][/font][/size][/center]

[center][size=5][font=arial, helvetica, sans-serif][b][img]http://www.thelawlessonline.com/Images/example1.jpg[/img][/b][/font][/size][/center]

[b][size=5]DESCRIPTION:[/size][/b]

The Lawless Online is a [b]free[/b], multiplayer-only Role Playing Strategy game based in the violent and unstable towns of the lawless West. The game itself can be seen as a mix between Commandos, Diablo and Company of Heroes.

It's a tactical strategy game that is specifically designed to [b]reward[/b] the player for thinking strategically. Fully customisable, level-based Character development, unit inventories and a large array of items, equipment and weapons means it blends the two worlds of Real Time Strategy and Role Playing Games [b]seamlessly[/b].

Players host and join matches of [b]1 vs 1[/b] to [b]4 vs 4[/b] and compete with each other for the control of the map through capturing or robbing buildings on the map. Each building has a specific use and it's up to the player to think strategically for which buildings need to be captured, which need to be defend and what ones can be left to fall into enemy persuasion. For instance, houses expand territory and increase population cap but a Saloon offers income $$ and is the building used to 'hire' units to help your character.

Players also receive XP and Skill Points through completing numerous tasks and activities in-game and can then deposit and spend these points on skills and abilities for their Character online via our website.



[center][img]http://www.thelawlessonline.com/Images/example2.jpg[/img][/center]

The game is built in [b]Java[/b] and uses [b]pre-rendered 3D sprites[/b]. Buildings, units and objects are built using industry standard 3d packages (in our case - [b]Maya[/b]) and are then rendered out and composited into in-game assets. This maintains a highly pleasing aesthetic but with the processing power of a 2D engine.

We are all completely focused on making this game [b]free. [/b]No microtransactions, no subscription fees and no paid DLC. The only thing that costs money on our project will be the development tools such as the map editor. Although you can pre-order the map editor for a discounted price on our IndieGoGo funding campaign.

There is more information on how our game is made and plays on our developer's blog - [url="http://thelawlessonline.blogspot.com"]http://thelawlessonline.blogspot.com[/url]

[center][img]http://www.thelawlessonline.com/Images/example3.jpg[/img][/center]


[b][size=5]RELEASE DATE:[/size][/b]

We are almost half-way through production right now. We have most of the tooling done and we're looking to release the game mid-2013 depending on our Funding campaign which can be found at - [url="http://www.indiegogo.com/thelawlessonline"]www.indiegogo.com/thelawlessonline[/url]



[center][img]http://www.thelawlessonline.com/Images/NoTran1.jpg[/img][/center]

[size=5][b]HOW TO GET INVOLVED:[/b][/size]

Our game wants to be about community, sharing and free-stuff! So there are loaaddss of ways to get involved. You can find us on our Facebook page, follow us on Twitter, keep an eye out on our Developer's blog or help support our development on our IndieGoGo page which will end on the 9th of September 2012!

Check out our YouTube channel aswell!

The Lawless Online website can be found at www.thelawlessonline.com and offers all the links you could ask for to find out more about the project.




[center][size=5][b]Facebook[/b] - [url="http://www.facebook.com/TheLawlessOnline"]www.facebook.com/TheLawlessOnline[/url][/size][/center]

[center][size=5][b]Developer's blog[/b] - [url="http://thelawlessonline.blogspot.com"]thelawlessonline.blogspot.com[/url][/size][/center]

[center][size=5][b]IndieGoGo page[/b] - [url="http://www.indiegogo.com/thelawlessonline"]www.indiegogo.com/thelawlessonline[/url][/size][/center]

[center][size=5][b]The Lawless Online website[/b] - [url="http://www.thelawlessonline.com"]www.thelawlessonline.com[/url][/size][/center]

[center][size=5][b]YouTube[/b] - [url="http://www.youtube.com/user/TheLawlessOnline"]www.youtube.com/user/TheLawlessOnline[/url][/size][/center]

[center][img]http://www.thelawlessonline.com/Images/example4.jpg[/img][/center]
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