• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
protomelvin

I need some guidance

8 posts in this topic

Hi, new to the forums, but I'm looking to get some guidance. I have only recently started studying programming with C#, and I'm looking to design an RPG with an overhead, isometric viewpoint, in the same vein as Breath of Fire series of games. I haven't studied for very long, having only just finished doing my first Game Loop, but I intend to keep at it. The current book I'm learning from deals more with creating a platformer, which I have little interest in at the moment. I'm going to try and finish the book so I can get a better handle on the fundamentals.

My request is for guidance on where to go from there, what to study and what I need to learn to make the kind of game I'm suggesting. I know it's somewhat of a tall order for a beginner to be tackling such a project, but it's the kind of game I want to make. If anyone has any helpful information, I would be very grateful. Edited by protomelvin
0

Share this post


Link to post
Share on other sites
Well, what are you using to handle the graphical part of your game? DirectX, XNA, etc?
0

Share this post


Link to post
Share on other sites
I haven't quite gotten that far into the book yet so I'm not sure ^^;; What would be the most recommended if I just wanted to get it running decently on PC?
0

Share this post


Link to post
Share on other sites
Finish your book first. I don't know what book it is, but generally you will get a good grasp of the fundamentals it is trying to teach you and you can iterate on it, use the concepts taught in that book and apply them to your own game. But you were already planning on that :)

Your next step would be to lay out what you exactly want to make, get a good grasp on what you are using and if that fits your need. I'd personally go for XNA (which is just a wrapper around directx anyway) as there are plenty of tutorials out there that cover pretty much everything. (google "xna isometric tutorial" and you'll get plenty of hits).

Just make sure you know what you want to do and search for specific stuff you don't know how to handle yourself and apply your newly acquired knowledge.

Good luck! :)
0

Share this post


Link to post
Share on other sites
If you like to get some guidance with your first project, but you don't want to create a platformer, you could try the book "Visual C# Game Programming for Teens". This helps you design a 2D RPG / dungeon crawler from the very beginning. Although it is not exactly what you are looking for eventually (which is i believe called 2.5D) it might suit you better than creating a platformer first. Or, depending on your learning curve, you could first finish the platformer, then the 2D RPG and finally move on to 2.5D.
1

Share this post


Link to post
Share on other sites
I believe you can actually use Platformer code to form the World Map part of your RPG; just turn off gravity, change the map, add a few extra animations (looking up/down), and voila :P

Regarding the rest of your question, I personally believe C# and Java are the easiest for beginners to pick up; XNA 4.0 is a C# Framework, and is great for those just starting out; great debugging tools, and you aren't throwing things like memory management and pointers into the mix just yet.

TiledLib by Nick Gravelyn, together with Tiled Map Editor will get you off to a roaring start in terms of building an RPG.
0

Share this post


Link to post
Share on other sites
Thanks for all the advice! I'll definitely keep it in mind as I work away.

Another question I had was, if I'm working with XNA, would it be problematic if I eventually wanted to design something for Playstation? Or if I want to make my project compatible with Playstation?
0

Share this post


Link to post
Share on other sites
Very little of your work would be reusable for PS3.

I wouldn't worry about that just yet though, Cell programming is not recommended for beginning programmers.
1

Share this post


Link to post
Share on other sites
Ohh, okay. Well, I'll forget about it for now and just work on building up my skillset, then. Thanks ^^
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0