Jump to content
  • Advertisement
Sign in to follow this  

Performing a boolean on a 2D Mesh

This topic is 2303 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,

I want to perform boolean operations on a 2D triangle mesh. Anyone know of any resources?

Basically, I have a bunch of vertices, each being: xyz,diffuse,uv

They're organized into simple triangles-- vert1,vert2,vert3.

These are organized into a mesh-- simple list, triangle1, triangle2, triangle3, etc.

What I want to do is take two meshes, and do a boolean AND operation on them, making a whole new mesh. Ideally it's smart enough to toss redundant triangles and degenerates.

The google search is so full of noise I can't find anything significant, even ten pages in. Anyone know a good place to look for this kind of thing? Edited by JohnnyLightwave

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!