Sign in to follow this  

Getting render and depth buffer targets after toggling fullscreen

This topic is 1975 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I get the depth and render targets after they've been disposed and new ones created with .ResizeTarget()/ResizeBuffer()? SwapChain.GetBuffer( ) doesn't seem to exist in SlimDX's DirectX10 wrapper.

Thanks.

Share this post


Link to post
Share on other sites
And, just to answer my own question, you just recreate them normally, the same way you did when you created the device and dependents.

Share this post


Link to post
Share on other sites
Sign in to follow this