Jump to content
  • Advertisement
Sign in to follow this  
mwkenna

SAT Multiple Collision Response

This topic is 2224 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Guys

Could someone please suggest the correct method of dealing with multiple collisions at the same time when using SAT? For example, I have a triangle that penetrates two other triangles after the initial movement is applied, just combining the two MTD resolution vectors and applying them to the player position seems to be incorrect.

A code example would help a lot.

Thanks,
Mark.

Share this post


Link to post
Share on other sites
Advertisement
You should process the collision that occurs first: the triangle bounces off one of the two triangles and the other collision doesn't happen. Can you compute exact times of impact?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!