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mwkenna

SAT Multiple Collision Response

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Hi Guys

Could someone please suggest the correct method of dealing with multiple collisions at the same time when using SAT? For example, I have a triangle that penetrates two other triangles after the initial movement is applied, just combining the two MTD resolution vectors and applying them to the player position seems to be incorrect.

A code example would help a lot.

Thanks,
Mark.

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You should process the collision that occurs first: the triangle bounces off one of the two triangles and the other collision doesn't happen. Can you compute exact times of impact?

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