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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sound in remote desktop does not work after a disconnect/reconnect

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Hi all,

This is more of a feedback/general question than any kind of specific problem... kind of. A while ago I wrote a sound engine with SlimDX. While writing it, it was pointed out to me that I was creating a new XAudio2 device and mastering voice for each sound I was creating and that this probably wasn't the best approach. It was fine to use a single static instance of these and I created a static manager class to initialize and shut down the sound engine, that is, to create and destroy my XAudio2 device and mastering voice. Everything worked great and no problems!

Until now that is... through a rather random incident during testing, it turns out that when a remote desktop session is disconnected, after reconnecting sound won't work. I did some digging around and my guess is that the Windows playback device, Remote Audio, goes away when the session closes and a new one is created when the new session connects. I would then have to guess that the XAudio2 device that was created is no longer valid. Unfortunately there appears to be no exception or error to indicate this... as far as SlimDX/XAudio2 is concerned, there are no problems at all. It continues to play sounds, it's just that nothing happens.

I created a test application and modified my code so that each sound would create/destroy it's own device and mastering voice. Doing this, sounds created before the session disconnect no longer work; however, sounds created after reconnecting do play correctly.

So I have two questions:

1. Is it reasonable to have each sound create/maintain it's own XAudio2 device and mastering voice? The advice I was given, which makes a lot of sense, was that this is wasteful; however, being unable to create sounds after losing the remote session is a bit of a problem for us.

2. Is this something anybody else has encountered? Does anyone have any thoughts on how to overcome this problem?

I appreciate any help anyone can give. Thank you! :)

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