• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

Enemy Encounter in a Browser Game

0 posts in this topic

Hi there! I'm a new user in this forum, but i secretly surfed this forum for a while, reading about other ides and suggestion about game similar mine, to see if i could find soemthing to improve or to add in my game in future.

I can't say a lot about my game, since i'm still in the "write down all things u have in mind" stage and did just a small part of the combat, to see if i could be able to program it, but i can tell u at last what my idea is.

I like a lot [i]jRpg[/i], or to put it in better words, i like the combat system: turn based (like final fantasy 7, this is the best example since all know about it!) and since i always dreamed to make a game, after a lot of years studying and coding i decied it was the time of starting coding one.
I like a lot [i]Browser Game[/i] since u can play it everywhere, u just need a internet connection and without using Flash, u can use ur phone to log in and do what u want to do! Since a lot of those called "social game" aren't "social" at all, i want to try to code a game where user that cooperate with eachother get a "bonus" and can have more fun by playing in group"
So what i'm doing is basically a [b]Browser Game[/b] ([i]PHP/SQL/Jquery/AJAX[/i]) with features like:[list]
[*][b]Turn Based Combat[/b] like FF 7 with a max of 5 user in a party. (Yes i could sync all the user so when someone do something in his turn, the other see what he do at the same time.)
[*][b]3 different kingdoms[/b] (still need to decide if 3 or 4) with different city each and different economy/population.
[*][b]Quest created by user[/b] with a lot of influency in the city or a lot of fame around the kingdoms.
[*][i]And more things that i will write down if i see i can get help from this website.[/i]
At the end i'm not here to talk about my game, since i have my ideas and i've decied them, [u][b]what i'm here is for asking help about Enemy Encounter[/b][/u].

My Browser game [u]won't be 2d or 3d[/u]; well the combat may have the "character" of the user and the enemy designed, but u won't run around the world free, it will be the most plain text and the website graphic nothing more since i use Jquery and Php. Maybe i can explain it better using example like "Bitefight" or "Mafia Wars" or i don't know.. hope u get the idea.

So actualy i was hoping to get some suggestion / idea about how user should "encounter" the enemy and start a fight. Something not too boring and long.

I was thinking like:[list=1]
[*]User accept the quest alone or with the party.

[*]Him or the leader of the group push a button to "start the adventure".

[*]If by random calculations he/they must encounter enemy, so the combat start.

[*]If they win they go on with the quest, and again the server calculate the probability of another encounter.

[*]So on..
What do u think? Wouldn't it be a little boring just seeing a timer "es. 20m" decreasing and waiting for the minuts to end so u end the quest alone or with the whole party? I would be bored to wait 20m just for a quest instead of crafting soemthing for me or learning something else...

If u got any questiong just ask, i will answer when i can [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [u][i][b]Thansk![/b][/i][/u] Edited by Lyuke

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0