Jump to content
  • Advertisement
Sign in to follow this  
Acharis

SDL_OPENGLBLIT

This topic is 2302 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yes, I know it is outdated and should be avoided, still, it would save me some time of rewriting the code since I could use standard SDL blit function.


Is this flag even working? I have strange problems (textures messed up, also was unable to properly update the screen since SDL_UpdateRecs fills the screen with write). Was this flag completely removed (still it partially works to me...)? Are there any problems with certain implementations/IDSes/OpenGL versions compatibility (like VC++ Express OpenGL version)?

Or to put it shorter, how can I make it work nowadays?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!