Jump to content
  • Advertisement
Sign in to follow this  
Eliad Moshe

UX & Menu Bars

This topic is 2130 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on an IDE for a domain specific language.

What is the best practice regarding the design of a menu bar?
Should I embed common captions that users familiar with, or rather more domain specific?

For example:

Domain Specific:
Project->New->{Game, Module, Script}

Instead of:

Common:
File->New-> {Project, File}


Which leads to a better user experience in your opinion? Edited by Eliad Moshe

Share this post


Link to post
Share on other sites
Advertisement
I am unsure about what is the best practice; I plan to design menu systems in the future, but I as of now, it feels like it is more natural to go for the Common style, but the Domain Specific style looks logical from a design perspective. It would allow a better way to express things in a more local scope; perhaps Project-specific items should go under the project menu. Edited by Ectara

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!