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Titlescreen Art ( want opinions )

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Okay, here are some thoughts. In general there's lot of work in your title screen, but I'm not sure if it is fitting.

1. Consistency:
You have an extremly detailed/noisy model, but your game consists of cubes. That really breaks the consistency, the screen makes you believe to play a highly detailed game, when it used more of stylized approach. That's like seeing a hyper action movie trailer when eventually the movie itself can't keep up with the expectations, in this case you will get disappointed. But seeing the movie without the trailer could be quite entertaining.

2. Orc model:
Do you want to display the capabilties of your modeller or do you want to present your game ? Btw. the model is too noisy, there's no point of rest.


3. Wrong focus:
The detailed model drags my eyes to it, this is the wrong direction. What is the most important thing a user should recognise on the screen ? This should be pushed by either using color, sharpness, shape whatever. Shape is one of the most important visual tools to attract the eye, so if you want to keep the orc, blend it more into the background.

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Good advice, although not relevant at this point. The orc model is a place holder, the real model is nowhere near that detailed. That was just a way of displaying where the placment of the character models would be. As no models exist that look like what I Needed I just took whatever I could find that looked decent. ( perhaps a bit out of place, but meh )

The purpose of the current thing is to get the layout/look down. If the only complaint is the model working with the overall thing that I think I have a good setup since the model is being replaced within the week. ( or model guy just started going models again )

Thank you though, As i really do apprecaited all comments.

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