Jump to content
  • Advertisement
Sign in to follow this  
Slayer07

Game Development

This topic is 2218 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[font=georgia, serif]Hello,[/font]

[font=georgia, serif]I am totally new to this forum.[/font]
[font="georgia, serif"]My passion is gaming. And my favorite genre is RPG.[/font]
[font="georgia, serif"]After my graduation I am planing to pursue game designing as my PG course, but for every university i tried is asking for a portfolio.[/font]
[font=georgia, serif]I read a lot of books related to Game Designing and I have a basic knowledge about importance of design documents etc.[/font]
[font=georgia, serif]Now i have to start making a 3D RPG game, as if my portfolio is impressive I have a good chance of cracking a scholarship also.[/font]
[font=georgia, serif]I know languages:[/font]
[font=georgia, serif]C#[/font]
[font=georgia, serif]C++[/font]
[font=georgia, serif]Javas[/font]
[font=georgia, serif]javaScript[/font]
[font=georgia, serif]J2ME[/font]

How, where and what to start first?

Thank you

Share this post


Link to post
Share on other sites
Advertisement
Read this

Beyond that, learn to focus; a deep understanding of a few languages is better than a shallow understanding of a ton. Otherwise it's all about experience at this point, pick a project and get to it. The next step will come naturally as you encounter things you need to learn to succeed.

Share this post


Link to post
Share on other sites
Hi,

It sounds to me as though you are in a very good position to rip open the knowledge of an existing game engine to learn it, should you choose that path. Game structure and so forth is what you need and get a grip on game making programs which are customizeable, in my opinion. The things that I write here will generally allow you to use your scripting skills and get an understanding of how your skills are applied to making a game.

How are your art skills or do you want to express art through programming? Knowing the proportion of importance between gameplay features and the art aspects will be crucial, I feel, and these should guide your choices. Some games have the gameplay area occupy most of the labor hours, whereas some others take huge hours in the art area. Some are a balance of the two. It's important to be aware of this, as you probably know already.


3Ddreamer

Share this post


Link to post
Share on other sites
If you never made games before, try making some 2D games first, if you already know C++, this is a good place to start http://lazyfoo.net/SDL_tutorials/index.php simple tutorials teaching you how to use a 2D graphics library called SDL

Share this post


Link to post
Share on other sites
You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.

Share this post


Link to post
Share on other sites

You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.

You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.


join as in?

Share this post


Link to post
Share on other sites
Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me

thanks

Share this post


Link to post
Share on other sites
What do you want to know about writing a Games Design Document?

There's plenty of free articles regarding that on the web, as well as things like the Doom Bible.

Share this post


Link to post
Share on other sites

Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me


See what I'm saying? Everybody on these forums always assumes everybody who comes here needs to learn programming.
Slayer, I'm moving this to another forum. I'm moving it to Game Design since you're asking about GDDs (although it might also belong properly in Breaking In).
There's info about GDDs and game design here and here, and there are more links on both those pages (to sample GDDs and other good sites on game design).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!