Jump to content
  • Advertisement
Sign in to follow this  
noatom

Weid errors

This topic is 2304 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

First there is a mistake in the title: Weird not weid,sorry I can't edit it.
Ok so I have these files: Vertex.h,Quad.h,Quad.cpp,T.h,T.cpp.

In the T files there is a problem.

Here's the definition of all files:

Vertex.h:
[source lang="cpp"]

#ifndef VERTEX_H
#define VERTEX_H

struct Vertex
{
Vertex(){}
Vertex(float x, float y, float z,
float nx, float ny, float nz,
float u, float v)
: pos(x,y,z), normal(nx,ny,nz), texC(u,v){}

D3DXVECTOR3 pos;
D3DXVECTOR3 normal;
D3DXVECTOR2 texC;
};

#endif // VERTEX_H
[/source]

Quad.h

[source lang="cpp"]#ifndef QUAD_H
#define QUAD_H

#include "d3dUtil.h"

// Builds a quad in xz-plane.
class Quad
{
public:
Quad();
~Quad();

void init(ID3D10Device* device, DWORD m, DWORD n, float dx);
void draw();

private:
DWORD mNumRows;
DWORD mNumCols;

DWORD mNumVertices;
DWORD mNumFaces;

ID3D10Device* md3dDevice;
ID3D10Buffer* mVB;
ID3D10Buffer* mIB;
};

#endif // QUAD_H
[/source]

Quad.cpp:

[source lang="cpp"]#include "Quad.h"
#include "Vertex.h"

Quad::Quad()
: mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0)
{
}

Quad::~Quad()
{
ReleaseCOM(mVB);
ReleaseCOM(mIB);
}

void Quad::init(ID3D10Device* device, DWORD m, DWORD n, float dx)
{
md3dDevice = device;

mNumRows = m;
mNumCols = n;

mNumVertices = m*n;
mNumFaces = (m-1)*(n-1)*2;


// Create the geometry and fill the vertex buffer.

std::vector<Vertex> vertices(mNumVertices);
float halfWidth = (n-1)*dx*0.5f;
float halfDepth = (m-1)*dx*0.5f;

float du = 1.0f / (n-1);
float dv = 1.0f / (m-1);
for(DWORD i = 0; i < m; ++i)
{
float z = halfDepth - i*dx;
for(DWORD j = 0; j < n; ++j)
{
float x = -halfWidth + j*dx;

vertices[i*n+j].pos = D3DXVECTOR3(x, 0.0f, z);
vertices[i*n+j].normal = D3DXVECTOR3(0.0f, 1.0f, 0.0f);

// Stretch texture over grid.
vertices[i*n+j].texC.x = j*du;
vertices[i*n+j].texC.y = i*dv;
}
}

D3D10_BUFFER_DESC vbd;
vbd.Usage = D3D10_USAGE_IMMUTABLE;
vbd.ByteWidth = sizeof(Vertex) * mNumVertices;
vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0;
D3D10_SUBRESOURCE_DATA vinitData;
vinitData.pSysMem = &vertices[0];
HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB));


// Create the index buffer.

std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face

// Iterate over each quad and compute indices.
int k = 0;
for(DWORD i = 0; i < m-1; ++i)
{
for(DWORD j = 0; j < n-1; ++j)
{
indices[k] = i*n+j;
indices[k+1] = i*n+j+1;
indices[k+2] = (i+1)*n+j;

indices[k+3] = (i+1)*n+j;
indices[k+4] = i*n+j+1;
indices[k+5] = (i+1)*n+j+1;

k += 6; // next quad
}
}

D3D10_BUFFER_DESC ibd;
ibd.Usage = D3D10_USAGE_IMMUTABLE;
ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3;
ibd.BindFlags = D3D10_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0;
D3D10_SUBRESOURCE_DATA iinitData;
iinitData.pSysMem = &indices[0];
HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB));
}

void Quad::draw()
{
UINT stride = sizeof(Vertex);
UINT offset = 0;
md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset);
md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0);
md3dDevice->DrawIndexed(mNumFaces*3, 0, 0);
}[/source]

T.h:

[source lang="cpp"]#include "d3dUtil.h"

class T
{
public:
T();
~T();

void Init(ID3D10Device* device);
void draw();


private:
ID3D10Device* md3dDevice;
ID3D10Buffer* mVB;
ID3D10Buffer* mIB;
}[/source]

T.cpp:

[source lang="cpp"]#include "Vertex.h"
#include "T.h"

T::T()
: mIB(0),mVB(0),md3dDevice(0)
{
}

T::~T(){
ReleaseCOM(mIB);
ReleaseCOM(mVB);
}


void T::Init(ID3D10Device* device){
md3dDevice = device;

DWORD x;
x = 19;
// Create the geometry and fill the vertex buffer.
//

std::vector<Vertex> vertices(x);

vertices[0].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[0].pos = D3DXVECTOR3(1.0f,0.0f,1.0f);
vertices[0].texC.x = 0.6f;
vertices[0].texC.y = 1.0f;

vertices[1].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[1].pos = D3DXVECTOR3(-1.0f,0.0f,1.0f);
vertices[1].texC.x = 0.4f;
vertices[1].texC.y = 1.0f;

vertices[2].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[2].pos = D3DXVECTOR3(1.0f,1.0f,1.0f);
vertices[2].texC.x = 0.6f;
vertices[2].texC.y = 0.9f;

vertices[3].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[3].pos = D3DXVECTOR3(-1.0f,1.0f,1.0f);
vertices[3].texC.x = 0.4f;
vertices[3].texC.y = 0.9f;

vertices[4].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[4].pos = D3DXVECTOR3(1.0f,2.0f,1.0f);
vertices[4].texC.x = 0.6f;
vertices[4].texC.y = 0.8f;

vertices[5].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[5].pos = D3DXVECTOR3(-1.0f,2.0f,1.0f);
vertices[5].texC.x = 0.4f;
vertices[5].texC.y = 0.8f;

vertices[6].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[6].pos = D3DXVECTOR3(1.0f,3.0f,1.0f);
vertices[6].texC.x = 0.6f;
vertices[6].texC.y = 0.7f;

vertices[7].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[7].pos = D3DXVECTOR3(-1.0f,3.0f,1.0f);
vertices[7].texC.x = 0.4f;
vertices[7].texC.y = 0.7f;

vertices[8].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[8].pos = D3DXVECTOR3(1.0f,4.0f,1.0f);
vertices[8].texC.x = 0.6f;
vertices[8].texC.y = 0.6f;

vertices[9].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[9].pos = D3DXVECTOR3(-1.0f,4.0f,1.0f);
vertices[9].texC.x = 0.4f;
vertices[9].texC.y = 0.6f;

vertices[10].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[10].pos = D3DXVECTOR3(1.0f,5.0f,1.0f);
vertices[10].texC.x = 0.6f;
vertices[10].texC.y = 0.5f;

vertices[11].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[11].pos = D3DXVECTOR3(-1.0f,5.0f,1.0f);
vertices[11].texC.x = 0.4f;
vertices[11].texC.y = 0.5f;

vertices[12].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[12].pos = D3DXVECTOR3(3.0f,4.0f,1.0f);
vertices[12].texC.x = 0.8f;
vertices[12].texC.y = 0.6f;

vertices[13].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[13].pos = D3DXVECTOR3(5.0f,4.0f,1.0f);
vertices[13].texC.x = 1.0f;
vertices[13].texC.y = 0.6f;

vertices[14].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[14].pos = D3DXVECTOR3(3.0f,5.0f,1.0f);
vertices[14].texC.x = 0.8f;
vertices[14].texC.y = 0.5f;

vertices[15].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[15].pos = D3DXVECTOR3(5.0f,5.0f,1.0f);
vertices[15].texC.x = 1.0f;
vertices[15].texC.y = 0.5f;

vertices[16].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[16].pos = D3DXVECTOR3(-3.0f,5.0f,1.0f);
vertices[16].texC.x = 0.2f;
vertices[16].texC.y = 0.5f;

vertices[17].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[17].pos = D3DXVECTOR3(-3.0f,4.0f,1.0f);
vertices[17].texC.x = 0.2f;
vertices[17].texC.y = 0.6f;

vertices[18].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[18].pos = D3DXVECTOR3(-5.0f,5.0f,1.0f);
vertices[18].texC.x = 0.0f;
vertices[18].texC.y = 0.5f;

vertices[18].normal = D3DXVECTOR3(0.0f,1.0f,0.0f);
vertices[18].pos = D3DXVECTOR3(-5.0f,4.0f,1.0f);
vertices[18].texC.x = 0.0f;
vertices[18].texC.y = 0.6f;

}[/source]

Here is how it works: Without those t.h and t.cpp the whole project works fine.When I added those 2 files,I get very weird errors.Keep in mind that T::Init is NEVER called! Actually the code in those files is never used,it's just there,but it gives errors at build time.

Here is the log:

[source lang="cpp"]1>------ Build started: Project: CubeMap, Configuration: Debug Win32 ------
1> T.cpp
1>c:\users\noatom\desktop\cubemap\vertex.h(14): error C2146: syntax error : missing ';' before identifier 'pos'
1>c:\users\noatom\desktop\cubemap\vertex.h(14): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\noatom\desktop\cubemap\vertex.h(15): error C2146: syntax error : missing ';' before identifier 'normal'
1>c:\users\noatom\desktop\cubemap\vertex.h(15): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\noatom\desktop\cubemap\vertex.h(16): error C2146: syntax error : missing ';' before identifier 'texC'
1>c:\users\noatom\desktop\cubemap\vertex.h(16): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\noatom\desktop\cubemap\vertex.h(9): error C2614: 'Vertex' : illegal member initialization: 'texC' is not a base or member
1>c:\users\noatom\desktop\cubemap\vertex.h(9): error C2614: 'Vertex' : illegal member initialization: 'normal' is not a base or member
1>c:\users\noatom\desktop\cubemap\vertex.h(9): error C2614: 'Vertex' : illegal member initialization: 'pos' is not a base or member
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(12): warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49379) : see previous definition of 'DXGI_STATUS_OCCLUDED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(13): warning C4005: 'DXGI_STATUS_CLIPPED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49388) : see previous definition of 'DXGI_STATUS_CLIPPED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(14): warning C4005: 'DXGI_STATUS_NO_REDIRECTION' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49397) : see previous definition of 'DXGI_STATUS_NO_REDIRECTION'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(15): warning C4005: 'DXGI_STATUS_NO_DESKTOP_ACCESS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49406) : see previous definition of 'DXGI_STATUS_NO_DESKTOP_ACCESS'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(16): warning C4005: 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49415) : see previous definition of 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(17): warning C4005: 'DXGI_STATUS_MODE_CHANGED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49424) : see previous definition of 'DXGI_STATUS_MODE_CHANGED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(18): warning C4005: 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49433) : see previous definition of 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(21): warning C4005: 'DXGI_ERROR_INVALID_CALL' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49448) : see previous definition of 'DXGI_ERROR_INVALID_CALL'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(22): warning C4005: 'DXGI_ERROR_NOT_FOUND' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49457) : see previous definition of 'DXGI_ERROR_NOT_FOUND'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(23): warning C4005: 'DXGI_ERROR_MORE_DATA' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49466) : see previous definition of 'DXGI_ERROR_MORE_DATA'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(24): warning C4005: 'DXGI_ERROR_UNSUPPORTED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49475) : see previous definition of 'DXGI_ERROR_UNSUPPORTED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(25): warning C4005: 'DXGI_ERROR_DEVICE_REMOVED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49484) : see previous definition of 'DXGI_ERROR_DEVICE_REMOVED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(26): warning C4005: 'DXGI_ERROR_DEVICE_HUNG' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49493) : see previous definition of 'DXGI_ERROR_DEVICE_HUNG'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(27): warning C4005: 'DXGI_ERROR_DEVICE_RESET' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49503) : see previous definition of 'DXGI_ERROR_DEVICE_RESET'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(28): warning C4005: 'DXGI_ERROR_WAS_STILL_DRAWING' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49512) : see previous definition of 'DXGI_ERROR_WAS_STILL_DRAWING'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(29): warning C4005: 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49522) : see previous definition of 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(30): warning C4005: 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49531) : see previous definition of 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(31): warning C4005: 'DXGI_ERROR_DRIVER_INTERNAL_ERROR' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49541) : see previous definition of 'DXGI_ERROR_DRIVER_INTERNAL_ERROR'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(32): warning C4005: 'DXGI_ERROR_NONEXCLUSIVE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49550) : see previous definition of 'DXGI_ERROR_NONEXCLUSIVE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(33): warning C4005: 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49559) : see previous definition of 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(34): warning C4005: 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49569) : see previous definition of 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(35): warning C4005: 'DXGI_ERROR_REMOTE_OUTOFMEMORY' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49578) : see previous definition of 'DXGI_ERROR_REMOTE_OUTOFMEMORY'
1>c:\program files\microsoft directx sdk (june 2010)\include\d3d10.h(608): warning C4005: 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49723) : see previous definition of 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>c:\program files\microsoft directx sdk (june 2010)\include\d3d10.h(609): warning C4005: 'D3D10_ERROR_FILE_NOT_FOUND' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49732) : see previous definition of 'D3D10_ERROR_FILE_NOT_FOUND'
1>c:\users\noatom\desktop\cubemap .cpp(5): error C2533: 'T::{ctor}' : constructors not allowed a return type
1>c:\users\noatom\desktop\cubemap .cpp(25): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(26): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(27): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(27): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(28): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(28): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(30): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(31): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(32): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(32): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(33): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(33): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(35): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(36): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(37): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(37): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(38): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(38): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(40): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(41): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(42): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(42): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(43): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(43): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(45): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(46): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(47): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(47): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(48): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(48): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(50): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(51): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(52): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(52): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(53): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(53): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(55): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(56): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(57): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(57): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(58): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(58): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(60): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(61): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(62): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(62): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(63): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(63): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(65): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(66): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(67): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(67): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(68): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(68): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(70): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(71): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(72): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(72): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(73): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(73): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(75): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(76): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(77): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(77): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(78): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(78): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(80): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(81): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(82): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(82): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(83): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(83): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(85): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(86): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(87): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(87): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(88): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(88): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(90): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(91): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(92): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(92): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(93): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(93): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(95): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(96): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(97): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(97): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(98): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(98): error C2228: left of '.y' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(100): error C2039: 'normal' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(101): error C2039: 'pos' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(102): error C2039: 'texC' : is not a member of 'Vertex'
1> c:\users\noatom\desktop\cubemap\vertex.h(7) : see declaration of 'Vertex'
1>c:\users\noatom\desktop\cubemap .cpp(102): error C2228: left of '.x' must have class/struct/union
1>c:\users\noatom\desktop\cubemap .cpp(102): fatal error C1003: error count exceeds 100; stopping compilation
1> Generating Code...
1> Compiling...
1> Box.cpp
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(12): warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49379) : see previous definition of 'DXGI_STATUS_OCCLUDED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(13): warning C4005: 'DXGI_STATUS_CLIPPED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49388) : see previous definition of 'DXGI_STATUS_CLIPPED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(14): warning C4005: 'DXGI_STATUS_NO_REDIRECTION' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49397) : see previous definition of 'DXGI_STATUS_NO_REDIRECTION'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(15): warning C4005: 'DXGI_STATUS_NO_DESKTOP_ACCESS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49406) : see previous definition of 'DXGI_STATUS_NO_DESKTOP_ACCESS'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(16): warning C4005: 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49415) : see previous definition of 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(17): warning C4005: 'DXGI_STATUS_MODE_CHANGED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49424) : see previous definition of 'DXGI_STATUS_MODE_CHANGED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(18): warning C4005: 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49433) : see previous definition of 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(21): warning C4005: 'DXGI_ERROR_INVALID_CALL' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49448) : see previous definition of 'DXGI_ERROR_INVALID_CALL'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(22): warning C4005: 'DXGI_ERROR_NOT_FOUND' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49457) : see previous definition of 'DXGI_ERROR_NOT_FOUND'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(23): warning C4005: 'DXGI_ERROR_MORE_DATA' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49466) : see previous definition of 'DXGI_ERROR_MORE_DATA'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(24): warning C4005: 'DXGI_ERROR_UNSUPPORTED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49475) : see previous definition of 'DXGI_ERROR_UNSUPPORTED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(25): warning C4005: 'DXGI_ERROR_DEVICE_REMOVED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49484) : see previous definition of 'DXGI_ERROR_DEVICE_REMOVED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(26): warning C4005: 'DXGI_ERROR_DEVICE_HUNG' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49493) : see previous definition of 'DXGI_ERROR_DEVICE_HUNG'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(27): warning C4005: 'DXGI_ERROR_DEVICE_RESET' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49503) : see previous definition of 'DXGI_ERROR_DEVICE_RESET'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(28): warning C4005: 'DXGI_ERROR_WAS_STILL_DRAWING' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49512) : see previous definition of 'DXGI_ERROR_WAS_STILL_DRAWING'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(29): warning C4005: 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49522) : see previous definition of 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(30): warning C4005: 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49531) : see previous definition of 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(31): warning C4005: 'DXGI_ERROR_DRIVER_INTERNAL_ERROR' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49541) : see previous definition of 'DXGI_ERROR_DRIVER_INTERNAL_ERROR'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(32): warning C4005: 'DXGI_ERROR_NONEXCLUSIVE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49550) : see previous definition of 'DXGI_ERROR_NONEXCLUSIVE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(33): warning C4005: 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49559) : see previous definition of 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(34): warning C4005: 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49569) : see previous definition of 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED'
1>c:\program files\microsoft directx sdk (june 2010)\include\dxgitype.h(35): warning C4005: 'DXGI_ERROR_REMOTE_OUTOFMEMORY' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49578) : see previous definition of 'DXGI_ERROR_REMOTE_OUTOFMEMORY'
1>c:\program files\microsoft directx sdk (june 2010)\include\d3d10.h(608): warning C4005: 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49723) : see previous definition of 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>c:\program files\microsoft directx sdk (june 2010)\include\d3d10.h(609): warning C4005: 'D3D10_ERROR_FILE_NOT_FOUND' : macro redefinition
1> c:\program files\windows kits\8.0\include\shared\winerror.h(49732) : see previous definition of 'D3D10_ERROR_FILE_NOT_FOUND'
1> Generating Code...
1> Skipping... (no relevant changes detected)
1> Sphere.cpp
1> Quad.cpp
1> Cylinder.cpp
1> Cube Map Demo.cpp
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
[/source] Edited by noatom

Share this post


Link to post
Share on other sites
Advertisement
well...that was unexpected:) I actually searched for a mistake like that,never found it.Anyway,Thanks a lot!

Share this post


Link to post
Share on other sites

well...that was unexpected:) I actually searched for a mistake like that,never found it.Anyway,Thanks a lot!

Well it is kind of like looking for a typo in a large wall of text, you just never see it until someone points it out to you smile.png When you see these types of errors you will get the hang of immediately checking your syntax (since C++ isn't exactly known for telling you when you forget a semicolon or a brace but instead prefers to bomb you with compiler errors).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!