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# Torque 3d! is it worth the time and money for an MMO?

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This is one area where Hero Engine just makes so much sense.

Not saying that two developers can pull off an MMO, but in terms of normalizing costs for an MMO.

It used to be you had to buy massive amounts of physical hardware and bandwidth to run an MMO, you had to purchase for you peak, and frankly, that would generally be launch, when you can least afford it. Virtualization ( like Amazon EC2 or Google App Engine ), changed the game quite a bit and changed things to a more pay as you go structure ( although at certain points *actually* owning the hardware is cheaper ), that is very friendly to new developers.

Now Hero Engine brings hosting into the equation... they provide an engine, hosting services, billing, etc... and take a fixed cut. It's kinda hard to argue with that as a green behind the ears startup. Hero Engine starts from 99$a year and goes up to 75K + 7% royalty for a source license. If I was aiming to make an MMO and I only had two guys and 100$, I think I would go Hero Engine in a heart beat over Torque. If you've never heard of it, Hero Engine is the engine that powers Star Wars: The Old Republic. Edited by Serapth

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You make no mention of if you've developed games before or not which leads me to think you haven't. In which case your doing things wrong. MMO's are some of the hardest games to make and ARE NOT for newbies. There is a reason for people saying that you should learn how to program before even thinking about making games and even then starting in 2d games rather than 3d (and this is all way before thinking about multiplayer let alone massively multiplayer).

I don't think torque has the sufficient networking libraries included for making an mmo, of course you can use some of your own in it (sourced elsewhere) but then thats more cost ontop of the servers etc that you'll need. Edited by 6677

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just for an addition i have not made any real games before for i dont really program which my pal is going to be doing. but ive done visualizations and such using mainly udk and i recently worked in unity 3d for a few months going at android dev which i quit because of the piracy rates soaring more than ever....and the intentions arent to have a full scale massive guild wars 2 mmo hah sweet game but no were just simply trying to accomplish something of this area he enjoys managing the server and logic side of things and me the art so were trying to combine those two and see what we can produce its been one day and i made a decent transition the engine is pretty good soo far so it seams like my new dev environment and but another thing guys, lets say i were to recruit people how many do you think i need to pull off a mid sized mmo in lets say a school environment ?

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just for an addition i have not made any real games before for i dont really program which my pal is going to be doing. but ive done visualizations and such using mainly udk and i recently worked in unity 3d for a few months going at android dev which i quit because of the piracy rates soaring more than ever....and the intentions arent to have a full scale massive guild wars 2 mmo hah sweet game but no were just simply trying to accomplish something of this area he enjoys managing the server and logic side of things and me the art so were trying to combine those two and see what we can produce its been one day and i made a decent transition the engine is pretty good soo far so it seams like my new dev environment and but another thing guys, lets say i were to recruit people how many do you think i need to pull off a mid sized mmo in lets say a school environment ?

Hmm, mid sized MMO is what ? 2000 concurrent users per world ? I wouldn't count guildwars as an MMO since its so heavily instanced that it plays more like a normal multiplayer game (Not sure about GW2 since i havn't played it but i'm guessing it is similar to the first one)

As for the number of people you need. it really depends on alot of things, if you use Hero Engine its not that extremely difficult from a technical point of view, the challenge then really is to make enough content to fill a world that is large enough to hold 2000 users without things getting crowded and to create interesting gameplay that works with the constraints you get by sticking a massive number of players in a single world, 2 people might be enough, 30 people might not be enough, it all depends on how much content you need and the complexity of the gameplay itself. Edited by SimonForsman

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hah thx aside from my own 2 maned project id like to introduce the game engine into my school i already have all the engineering classes doing stuff in 3ds max but now i think its time that i leave an engine not too sure if id like to leave torque with absolute beginners soo i gess ill have to find a workaround the thing is id love to use hero engine but i cant find a trail or test anywhere and im not about to buy a package if i cant even test it ofcourse if anyone knows where i could get a download by all means please link me hero seems like the perfect engine but i need to be in it myself to see if i like it and ill probally even bring it into my highschool im leaving in januarary soo thats enough time for them to get a good base im going to set things up with the teacher to have around 40 juniors and seniors or soo to do it hopefully we can even find that number but as of now for this post can you guys tell me how i can obtain a copy of hero as in trail before buy.

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can you guys tell me how i can obtain a copy of hero as in trail before buy.[/quote]

you cant.

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so im curious why should i just wop out 300 for an engine i cant test "hero engine" im not sure if ill get anywhere with it so yea what am i suppose to do i guess ill go with torque

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chris3d165,

Just a word of advise. If you want to be taken seriously, even on a Game Dev forum, please, you'll get much better response if use proper sentence structure with punctuation and capital letters, as well as breaking the structure into paragraphs.

As for 2 beginners making an MMO, I'm going to tell you to not expect anything for many years. Making an MMO (even a "mid-size" one) is VERY HARD. For game programmers with a decade of experience, it's a difficult task. For beginners, there's much to be learned before tackling MMO's. Good luck going forward, whatever happens.