I agree with You dwarf king 100% but um 25% isnt the actual royalty it says that in the license but its actually alot less just send them a mail and you'll get a smaller number and as for torque im going along fine with it all i really had to do is find my way around and the docs helped out enough along with my previous knowledge with game dev, even though its a bit more manual in some places unlike udk and unity or even cry engine it does the job.hah just a side note i wonder what the end user's specs would have to be to run a cry-engine mmo on the smaller size. The secret world wants 6 series gpu's losing some potential customers if i cant run it on lower specs there ,but yeh thanks allot dwarf king you really did reassure me that ill be fine with this but u said torque only supports 32 players is that a mistake? and i read udk does max 64 unless u do some digging and grinding in some dark places to allow it to do mmo's which it wasn't suppose too ;) hah not to say it cant be done APB used to be one of my favorite games that used UE but yeh whats next .
No as far as I know it only supports up to 32 out of the box(yes I do not aim for multi-player at the moment ). If you want better than that then you will need a good network programmer that can work with the source code of T3D as far as I have understood from Garagegames forums and website. So out of the box it is not a MMO engine(making an MMO is really a "no go" for only two people).
Anyway it has been done by big teams as I showed here http://www.prairiegames.com/ Just remember they were not only two people
Why not a small rpg for a start?