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# Torque 3d! is it worth the time and money for an MMO?

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Theres another thing to clear up what size should i make the texture maps for the UVS and such ? I usually go with 1024x maps and they really don't go as far as id like so id like to know how often can i use per say 2k maps ,whats your take on that, guys remember im asking this in terms of performance for the average users pc ? i mean the only pc i have atm is the asus g73sw bt6 best buy version USA,which has 8gigs ddr3 memory, i7 2nd gen 2 ghz up to 3 ghz when needed and a 460m nvidia gpu so im kinda stuck figuring out what would run fast or slow on an average pc and honestly i dont even know what average is anymore so this is why this is another important question thanks hope to see more replies ahead .
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It is hard to define the avaerage PC, especially with different demographics. Most of the people on the minecraft server I play on when asked have 2 to 3 ghz dual core, 2 to 4gb of RAM and universally all have integrated GPU's, infact its only 5 or 6 of us that do have dedicated GPU's (on a server with many many more players than that). But most of the players there are all in school playing on cheap laptops. The few with dedicated GPUs (including myself) are no longer in school and are either working or at uni or similar. I know a large amount of people who seem to think buying a netbook is an awesome idea and use that as their only computer. That will usually be 1.3ghz dual core, 1.6 single or 1.6 dual as the most common setups I see, usually complemented by 1gb ram, I occasionally see 2gb. Never seen one with a dedicated GPU before (unsurprisingly).
You should ask friends, see what machines they run and so on. My machine: 3.5ghz AMD athlon 2 triple core, 4gb dual channel DDR3 RAM @1333Mhz and a GTX460 1gb 336 core at 823Mhz. This is a desktop not a laptop
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[quote name='chris3d165' timestamp='1346111062' post='4973944']
Theres another thing to clear up what size should i make the texture maps for the UVS and such ? I usually go with 1024x maps and they really don't go as far as id like so id like to know how often can i use per say 2k maps ,whats your take on that, guys remember im asking this in terms of performance for the average users pc ? i mean the only pc i have atm is the asus g73sw bt6 best buy version USA,which has 8gigs ddr3 memory, i7 2nd gen 2 ghz up to 3 ghz when needed and a 460m nvidia gpu so im kinda stuck figuring out what would run fast or slow on an average pc and honestly i dont even know what average is anymore so this is why this is another important question thanks hope to see more replies ahead .
[/quote]
Check the Steam hardware survey for what gamers are using...
http://store.steampowered.com/hwsurvey/
You can use the "reach" (which means crappy hardware) and "hidef" (high performance hardware) profiles as a guide even if you are not using XNA. See here for a comparison on "reach" and "hi-def":
http://msdn.microsoft.com/en-us/library/ff604995%28v=xnagamestudio.40%29.aspx
I would also make a decision ahead of time as to what shader profile or model you are going to target as a minimum for your users....because that effectively decides whether you can use geometry shaders, whether you can sample textures in your vertex shaders, etc.
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I have used Torque3D for a long time, been a big proponent of GarageGames for many years... but honestly, unless your programmer has a great deal of experience and doesn't mind spending a lot of time fixing the engine that you're paying for, I would stay away from Torque3D right now. It has a great deal of potential, has an excellent rendering engine, and you can do a lot with it since the source code is included in the low price point, but it is a highly broken engine at this point and it really doesn't look like it's going to be fixed any time soon. As a relative beginner there will be no end to the frustrations you will face with this engine.

Since you have experience with Unity, I would probably stick with that. You don't get the source code, but (almost) everything works out of the box, and it's a lot friendlier to beginners than Torque.
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The only problem with the steam hardware surveys is that it doesn't reflect the average PC overall, only the average PC for games, this is absolutely fine though seeming as your developing a game. In reality intel graphics I would think would have a larger market share than 11.4%, more like 30 to 40 possibly higher and I know about 5 people who actually have 5gb of ram or more (which is supposedly the most common on steam). It does show nicely that single core systems are increasingly rare although for now don't bother with multicore programming, its alot harder and introduces alot of complexities that you might not want to deal with yet, you may be able to take advantage of it in future.
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