Jump to content
  • Advertisement
Sign in to follow this  

PhysX 3.2.1 on Android

This topic is 2308 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am not sure if this is the best place to make this post, so if it belongs somewhere better, please move it. As for my question, i have PhysX running in my engine currently for the windows platform. Using SDL i was able to start porting over to Android platform. I can now display my window, and startup the graphics api (openGL of course), but now i am moving on to the other pieces of the puzzle.

I downloaded the PhysX Android SDK from nVidia, and also made sure to copy all the sdk's into the externals directories as directed by the readme file. Those directories are
-Android-NDK-R7 (i copied the contents of Android-NDK-R8B as that is the latest version)
-Apache-Ant-1.8.2 (i copied the contents of Apache-ANT-1.8.4 as that is the latest version)

When i move on to the next step of the process, running "make debug" from within MinGW, i am presented with the console compiling, but it comes up with a bunch of error messages. I have gone thru the code, and for the ones investigated, the code is defined, and included properly. Keep in mind, this is stock from nVidia, none of the code chagned, just added in the directory folders as directed.

Has anyone had any luck or tried to use the PhysX Android SDK ?

My environment consists of
-Windows 7
-Eclipse (Juno)

thanks much and appreciate any response

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!