Jump to content
  • Advertisement
Sign in to follow this  
mrheisenberg

How do you build the Vorbis SDK?

This topic is 2129 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I downloaded from the Vorbis site http://xiph.org/downloads/ libogg-1.3.0.zip and libvorbis-1.3.3.zip.In each of them I opened the win32 solutions(vorbis_dynamic,vorbis_static,libogg_dynamic,libogg_static) and I clicked Build Solution,but only libogg_dynamic build successfuly.
vorbis_dynamic and vorbis_static couldn't find some header(Error 3 error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory).I couldn't find it anywhere either.
libogg_static gave me this error: Error 1 error C1083: Cannot open compiler generated file: 'Win32\Debug\bitwise.obj': Permission denied

Does anyone have experience with the vorbis SDK?How are you supposed to build it?

Share this post


Link to post
Share on other sites
Advertisement
The ogg.h file can be found inside the include/ogg folder in your libogg folder. If you want to build libvorbis you'll have to specify where the libogg include folder is located in the project settings.

The second error doesn't seem to have anything to do with the library itself, rather looks like you don't have permission to open said file or the file is in use. Edited by Radikalizm

Share this post


Link to post
Share on other sites

The ogg.h file can be found inside the include/ogg folder in your libogg folder. If you want to build libvorbis you'll have to specify where the libogg include folder is located in the project settings.

The second error doesn't seem to have anything to do with the library itself, rather looks like you don't have permission to open said file or the file is in use.
[

Yes I set the include path to the ogg.h file and the libogg_dynamic and libogg_static solutions built properly.Then the other 2(vorbis_dynamic and vorbis_static) required libogg.lib and libogg_static.lib,so I put it next to their projects and they started building too,but the problem is vorbis_static requires libvorbis_static.lib which kinda conuses me,since it's supposed to be built into that lib in the first place...vorbis_dynamic tells me Error 247 error LNK1123: failure during conversion to COFF: file invalid or corrupt now.Aren't the ready compiled libraries for Windows avaliable somewhere?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!