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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Truman

Fresh Approach to Monster Catching Games

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Hey everyone! We just Kickstarted a new monster catching strategy RPG called [url="http://www.kickstarter.com/projects/888104893/deozoa-legends-of-eden"]Deozoa: Legends of Eden[/url].

Deozoa is a monster catching video game combining the rich storytelling of an RPG with the combat system of a turn based strategy. As you explore through the world you will discover and capture over 100 monsters called Deozoa. Unlike other monster games, your 11 playable human characters battle side by side with their Deozoa to fight their way to victory.

[img]http://deozoa.com/images/mainimage_largeb.jpg[/img]


A few key features:[list]
[*][b]One time game purchase for all monsters, characters, and story:[/b] No in-app purchases, no monthly fees. Just buy the game and have it forever. The game will be developed for iOS (iPad, iPhone, and iPod Touch) and Android (phone and tablet), with an eventual release to PC, Mac, Linux, and Ouya.
[*][b]Capture and befriend over 100 monsters:[/b] Each teammate can be assigned one Deozoa to fight with them on the battlefield.
[*][b]Evolve your Deozoa:[/b] Like animals that grow from baby to adult, all of our Deozoa will grow into a new form as they mature. There are typically two to three monsters per family.
[*][b]Recruit 10 characters to your team:[/b] As you progress through the story, you will encounter 10 available warriors looking for an adventure. Determine the best combination of abilities to give yourself an edge on the battlefield.
[*][b]Level up and upgrade human classes:[/b] There are 10 classes of human warriors to battle, each with their own unique stats and strengths. As enemies get tougher and the heroes get stronger, every class can develop into an advanced form for stat boosts.
[*][b]Use the elements to your advantage:[/b] There are 12 elements that all Deozoa and attacks fall into. Every element will have strengths and weaknesses against other elements, making each battle unique and challenging.
[*][b]Fight in a free-form battling system:[/b] Position 6 teammates with an open movement system unrestrained by a grid. The size of a unit can block enemies’ movement to redirect their attacks, protect weaker units, and form a front line.
[*][b]Rich RPG storyline:[/b] Unlike casual games, you will explore through a fun RPG story with an expected eight hours of gameplay in a single play through.
[/list]
For more information, please check out our [url="http://www.kickstarter.com/projects/888104893/deozoa-legends-of-eden"]Kickstarter[/url] project and like us on [url="https://www.facebook.com/IgnisStudios"]Facebook[/url].
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