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Mr Rage

Creating/modifying a engine

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Currently, I am thinking of making/modifying a game engine using C++, DirectX, Ogre3D and Impulse-based dynamic simulation(physics sdk not sure to use).

Well I'm on the road to making a wrestling game so I'm trying to get prepared.

I have a problem which is I'm not sure which physics engine to use.

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Im not sure about which physics engine, but If i was you I would look around for engines that already exist like, CryEngine or UDK and modify it.
Cause unless you have at least 100 people working for you, I would not go for creating a 3D engine by yourself. Edited by SoulRyder

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