Smooth Terrain, Suitable Collision Detection and a physics library?

Started by
0 comments, last by Krohm 11 years, 7 months ago
Ok, So this is my first post :)

Today I have 3 questions:
Note: I'm making a 2D game using OpenGL and c++

1.in my game I need a way to make "smooth" terrain I think using the midpoint algorithm is the best way? Right?

2. If I have "smooth" terrain how would I do collision, I understand regular bounding box collision but I don't think that would pass for this.

3. Should I use a physics engine like Box2D or Chipmunk for collision detection/gravity/just simplicity.

Thnx :)
Advertisement
Your questions are in the wrong order. You should ask about physics libraries before anything else.
Use a physics API. Bullet has a [font=courier new,courier,monospace]btHeightfieldTerrainShape [/font]collision shape for this purpose (not sure about the naming though).

Previously "Krohm"

This topic is closed to new replies.

Advertisement