• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

New Slender Man Game Idea (James Allen Elementary)

1 post in this topic

[size=4]I've recently been really into Slender Man lately ever since playing the game Slender; I've learned a lot about him and even watched a good amount of the marblehornets' videos. I'm here to throw out the idea of a new Slender game.

The plot of my game is about the nameless main character, who is always in first person perspective, visiting an old elementary school of his that he can't seem to stop dreaming about, despite not being able to remember anything about it. His parents refused to talk about it, but with them dead now, he visits the school hoping to finally get some answers.

A big thing I want in the game is a lot of scary/ creepy scenes only noticeable if the player is looking at a certain area at a certain time. These events will happen whether the player sees them or not. Just to add the feeling of Slender always watching you.

The game is in a FPS perspective but there will be no guns only a flashlight and some tools to use to get into certain areas and/ or escape Slender Man.

Here are just some ideas I have for the game:

~Now the plot still needs work but one element I have is the story of Sarah Lynn. The player can learn of her by reading her psyche profile in the guidance counselor's office. She is a poor girl who was bullied because of her down syndrome.

I admit I got the idea from this: [url="http://www.memecenter.com/fun/621994/slendys-story"]http://www.memecenter.com/fun/621994/slendys-story[/url]

But here's the bread and butter and this is all me. By finding out Sarah's class room through her psyche profile you can go there and find her desk. When you open it you find pictures she drew of her and Slender. After looking at the pictures when the player looks at the doorway there will be Slender Man standing there. He will then start walking towards the player. (Remember the only light is the player's flashlight) Now the player can do either two things.

~Turn and run away from Slender. When they turn back he'll be gone.

~Try to run at or around Slender (or not move at all and wait for Slender to walk up to them) Slender will then grab the player with his tentacle and lift them into the air. He'll then slowly lift his hand and and reach out to grab the player. (At this point the player dropped their flashlight and its rolling around on the floor causing a freaky looking effect.) Right when Slender is about to touch you the screen goes black and you wake up on the floor as if nothing happened. However, the flashlight is still on the ground rolled away as if it did.

~ A part where the player is walking, but slowly realizes that there is a second set of foot steps coming from behind them. If they try to run these footsteps also begin running, but when the player turns around there's nothing there and the footsteps stop.

~ A part just like this:[/size]

~ Parts where the player looks behind them, or to the side of them, and Slender Man is either:

A.) seen very quickly going off screen very similar to this video: [/size]

B.) seen stretched out looming over the play in the trees like this: [url="http://fc07.deviantart.net/fs70/f/2010/309/a/b/beware_the_slender_man_by_crystallizedtwilight-d328sd4.jpg"]http://fc07.deviantart.net/fs70/f/2010/3....ght-d328sd4.jpg[/url] or this: [url="http://i0.kym-cdn.com/photos/images/original/000/033/176/Slender_Man_by_Gaara_Monster.jpg?1262500964"]http://i0.kym-cdn.com/photos/images/orig.....jpg?1262500964[/url]

C.) seen on all fours crawl away backwards fading away into the dark.

~ Also just some inspirational pictures for different ideas:

This is only a recent idea so I'm still thinking of more stuff, but I'm working on some concept art. Tell me what you think about it so far and if you have any ideas yourselves. [img]http://images.proboards.com/new/smiley.png[/img][/size]

[size=4]Also if anybody knows a better place to post this please let me know.[/size]

Share this post

Link to post
Share on other sites
well, i'll not play this [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]

i run alway from scary games [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

that's a sign that you idea is good and you should do it.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0