Jump to content
  • Advertisement
Sign in to follow this  

The Carnival Game

This topic is 2301 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is another game i developed from scratch. It's a carnival-style game where you pick from different game stations. This game IS optimized for fixed and fullscreen play.

- 50 FPS.
- 1207 lines.
- Im 18 years of age.

How to play:
Main Menu: Click->Play/Exit. Game station: Click->Ring Toss/Ball Toss, only Ring Toss is currently available.
Ring Toss instructions: Throw each ball, trying to estimate the distance it will take for the ball to land in the ring. You have 8 balls.

What i learned:
- Allocating and destroying texture memory
- Changeing from 3d to 2d scene, and vise versa.
- Orthogonal overlap on perspective scene.
- Implementing basic newtonian gravity.
- Applying intermediate trigonometry in 3d space.
- GLUT primitives (Sphere/Torus)
- Anisotropy filtering.
- Keyboard and Mouse input.
- Timers.

How to download:




Any comments or questions are greatly appreciated and welcome!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!