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The Carnival Game

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This is another game i developed from scratch. It's a carnival-style game where you pick from different game stations. This game IS optimized for fixed and fullscreen play.

- 50 FPS.
- 1207 lines.
- Im 18 years of age.

How to play:
Main Menu: Click->Play/Exit. Game station: Click->Ring Toss/Ball Toss, only Ring Toss is currently available.
Ring Toss instructions: Throw each ball, trying to estimate the distance it will take for the ball to land in the ring. You have 8 balls.

What i learned:
- Allocating and destroying texture memory
- Changeing from 3d to 2d scene, and vise versa.
- Orthogonal overlap on perspective scene.
- Implementing basic newtonian gravity.
- Applying intermediate trigonometry in 3d space.
- GLUT primitives (Sphere/Torus)
- Anisotropy filtering.
- Keyboard and Mouse input.
- Timers.

How to download:




Any comments or questions are greatly appreciated and welcome!

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