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What would be a good game to work after this?

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I have made a text based combat game maybe 6 months ago with how based on body parts in visual c++. What do you think would be a good follow up to this project

Thank you for your time

Ps I wrote a game after that in allergo to sort of flesh it out, I gave up after two weeks after severel rewrites because the collision detection didnt work and I couldn't find an Internet solution that fitted.

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Ps I wrote a game after that in allergo to sort of flesh it out, I gave up after two weeks after severel rewrites because the collision detection didnt work and I couldn't find an Internet solution that fitted.


Perhaps working on the collision detection again would be a good "next project" then. A collision detection module can be re-used many times in multiple projects, so even though it won't be a game itself, it can help you with future games.

What was the problem you were having?

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The "off-the-shelf"-answer would be to clone some of the classics like PacMan, Space Invaders, Breakout, Snake or Asteroids. They provide a nice challenge without too steep a learning curve and are still something to be proud of when you're finished.

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The problem with cd( collision detection from now on is cd) was probably nothing to do with the mathis I wrote probably had something to do with the fact I used rect() and i don't think it builds it as 4 unique sides

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The problem with cd( collision detection from now on is cd) was probably nothing to do with the mathis I wrote probably had something to do with the fact I used rect() and i don't think it builds it as 4 unique sides


I take it then that you needed to know when an object was intersecting with a line (with the line being one of the sides of a rectangle? While rect() actually does draw four individual lines, it is only a drawing function so the line data is not stored anywhere. However, if you are drawing a rectangle, then you have to already know all the information required to create the four line segments yourself.


+ what would you have said the most easy "off the shelf" besides pong?


My guess would be snake.

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What do you mean "not applicable" ? Is there a reason you can't use DX or OpenGL?

Also to answer you're original question, I would say like any basic "pong clone" or anything like that. You could go with a small XNA project for pong / a small racing game and get use to using a graphics library that way.

Since you are using C++ you could also check out SFML as a library.

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