A camera follows a moving object around. The object stays in the center of the camera, unless it reaches an obstacle or the edge of a map. It's like the camera in Starcraft 2, where the camera follows a moving unit around, and keeps panning at the same unit.
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Is there a vocabulary / term / jardon for this? Thanks in advance.
What term describes the following: "Camera following a moving object around"?
I'm looking for a term or programming jardon that describes the following passage:
Yes, jargon. And no, there's no single term for that, probably the shortest way to put it is to pick an example like "zelda-like camera" or "sc2-like camera".
Motion capture is creating animations for models from live footage of an actor, not what tom_mai asked for, but still way cool ;)
Motion capture is creating animations for models from live footage of an actor, not what tom_mai asked for, but still way cool ;)
I don't know that there's a specific term for that, but it sounds like an overhead "chase"-camera.
I would call the "following around" simply "tracking", I think this is the professional word, too. It's what you'd call it when firing a missle at an airplane anyway ("target tracking").
The "blocked by obstacle or end of map" bit could be named "with physics simulation" or "with collision checking", if you will. Though I guess this kind of behaviour is just the "normal" behaviour one would expect from a camera, and it's kind of superfluous pointing it out. Few people own virtual cameras, they wouldn't assume that the camera (and the cameraman) in the game can walk through walls, because they can't.
The "blocked by obstacle or end of map" bit could be named "with physics simulation" or "with collision checking", if you will. Though I guess this kind of behaviour is just the "normal" behaviour one would expect from a camera, and it's kind of superfluous pointing it out. Few people own virtual cameras, they wouldn't assume that the camera (and the cameraman) in the game can walk through walls, because they can't.
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