rewind of braid

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3 comments, last by Catmull Dog 11 years, 7 months ago
hi,

has anyone know the implemetation of the rewind in braid which is developed by Jonathan Blow?

thanks.

[attachment=10977:braid_world_2a.jpg]
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Here's an interview with him where he talks about it a bit:
http://www.gamasutra...aid.php?print=1

Here's his open-source code for implementing a data recording system:
[attachment=10978:blow.zip]

And the article from where the code originated:
http://number-none.c...rt 1/index.html
http://number-none.com/product/Arithmetic%20Coding,%20Part%202/index.html
thanks, it's very helpful.
I would start by making a deterministic engine, and then applying some variation of the command pattern.

Between Scylla and Charybdis: First Look <-- The game I'm working on

Object-Oriented Programming Sucks <-- The kind of thing I say

Rewind is simply playing every frame back to the (n-1)th frame, and looping n from max to zero.

I did this for a billiard simulation 20 years ago and it was cool to watch the break in reverse.

As nox_pp points out, this requires a deterministic engine (meaning if you have the same input conditions the same results will occur).

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