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yats55

How did Konami do their snes graphics?

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Mainly Castlevania 4 and Conra 3. The human sprites were kind of realistic. I don't know if anyone would know, but did Konami use any techique to doing sprites, or was the whole thing hand drawn on a paint program? (Speaking of that, what graphic programs did Japanese developers such as Konami, Capcom use for those games back then? Same as ours, DPaint, etc?)

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I fail to see what's so realistic about them, other than their proportions. They don't seem to be any more realistic or better animated than other games of the day.

I'd wager they were just hand-drawn, maybe with reference photos or something, but it doesn't even look rotoscoped to me (a technique where you film an actor and then draw over it frame by frame).

D Paint was pretty entrenched back then, its a likely candidate, but Japanese developers might have had access to other platforms and software. There were entire computer architectures (like the MSX and FX) that were popular over there and barely even known here, like how the Brits had Acorns and RiscOS platforms, aroudn the time we had early PCs, Atari STs, and Amiga's here.

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