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Portas Auora: Arrival - Turn-based Strategy in Space

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[img]http://www.portasaurora.com/images/PAA-Title.jpg[/img]
Portas Aurora: Arrival is a science fiction role playing game set in the distant galaxy of Luxvatio. Players take control of a newly commissioned Officer in the Galactic Senate Navy.

[b]Portas Aurora: Arrival is the blending of EV: Nova's Story, Master of Origin 2's Combat, and Final Fantasy Tactics Character System.[/b]

[u]What makes Portas Aurora: Arrival unique?[/u][list]
[*]The galaxy of Luxvatio, is not some procedurally generated collection of stars. We have handcrafted hundreds of star systems and written the lore connected to each.
[*]The races that inhabit Luxvatio are not a series of random numbers pulled together. Each race has deep history tied into the story behind Portas Aurora: Arrival
[*]The Plot of Portas Aurora: Arrival focuses on negotiation over combat, but players can choice to use combat as a first option.
[*]NPCs have their own agenda and are willing to use you, the player, to further it.
[/list]
You can find additional information at our website: [url="http://www.portasaurora.com/"]http://www.portasaurora.com/[/url]
Facebook: [url="http://www.facebook.com/PortasAurora"]http://www.facebook.com/PortasAurora[/url]
Twitter: @PortasAurora
You can also check out Portas Aurora: Arrival's [Kickstarter]([url="http://kck.st/PBGcQK"]http://kck.st/PBGcQK[/url])
You can also keep an eye on the games development here at:
[sharedmedia=blog:entries:2255076] Edited by Navyman

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