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Rizzmond

Trouble creating swap chain

1 post in this topic

I recently started learning D3D11 and have run into trouble initializing it. I'm getting a E_INVALIDARG when calling the CreateSwapChain function. Relevant code is as follows:

[CODE]
D3D_DRIVER_TYPE md3dDriverType = D3D_DRIVER_TYPE_HARDWARE; // driver type
IDXGISwapChain * swap_chain;
ID3D11Device* md3dDevice;
UINT D3d_Device_Flags = D3d_Device_Flags | D3D11_CREATE_DEVICE_DEBUG; //device flags
D3D_FEATURE_LEVEL featureLevel;
ID3D11DeviceContext* md3dImmediateContext;
HRESULT hr = D3D11CreateDevice(
0, // default adapter
md3dDriverType,
0, // no software device
D3d_Device_Flags,
0, 0, // default feature level array
D3D11_SDK_VERSION,
&md3dDevice,
&featureLevel,
&md3dImmediateContext);

DXGI_SWAP_CHAIN_DESC swap_chain_desc;
swap_chain_desc.BufferDesc.Width = client_width; // a value of 0 uses current window values
swap_chain_desc.BufferDesc.Height = client_height; // a value of 0 uses current window values
swap_chain_desc.BufferDesc.RefreshRate.Numerator = 60;
swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1;
swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // display format
swap_chain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; //method the raster uses to create an image on a surface.
swap_chain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; //how an image is stretched to fit a given monitor's resolution
swap_chain_desc.SampleDesc.Count = 4; //4 sub pixels per sample
swap_chain_desc.SampleDesc.Quality = m4xMsaaQuality; //msaa quality level

swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.BufferCount = 1;
swap_chain_desc.OutputWindow = window_handle;
swap_chain_desc.Windowed = true;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swap_chain_desc.Flags = 0;
// retrieve IDXGIFactory instance used to create device
IDXGIDevice* dxgiDevice = 0;
check_for_fail(md3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice));

IDXGIAdapter* dxgiAdapter = 0;
check_for_fail(dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&dxgiAdapter));
IDXGIFactory* dxgiFactory = 0;
check_for_fail(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&dxgiFactory));
check_for_fail(dxgiFactory->CreateSwapChain(md3dDevice, &swap_chain_desc, &swap_chain));
[/CODE]

I can't figure out why the parameters I passed are incorrect. In the remarks for the [url="http://msdn.microsoft.com/en-us/library/windows/desktop/ff476083%28v=vs.85%29.aspx"]CreateDeviceAndSwapChain function[/url]it says "If you set the pAdapter parameter to a non-NULL value and the DriverType parameter to the D3D_DRIVER_TYPE_HARDWARE value, D3D11CreateDeviceAndSwapChain returns an HRESULT of E_INVALIDARG." However, i'm using a null value for the pAdapter parameter (besides the fact i'm not even using that function). Otherwise, I haven't had any luck finding related information. Thanks in advance for help.
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I suspect the issue is the flags you pass.

Initialize D3d_Device_Flags to 0 first. The following line is very suspect, because D3d_Device_Flags is declared and read from within the same statement:
UINT D3d_Device_Flags = D3d_Device_Flags | D3D11_CREATE_DEVICE_DEBUG; //device flags

Then, make sure the computer has the SDK installed on it or remove the _DEBUG flag, as CreateDevice will fail with that flag if the SDK is not installed on the computer you run the program on.
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