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Rendering library Directx11

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hi folks,
im working on ogre3d but a recent post [url="http://www.gamedev.net/topic/625708-use-qt-something-else-or-roll-my-own/page__p__4945393#entry4945393"]http://www.gamedev.n...3#entry4945393[/url] scared me,
so im learning directx11 but i cannot see framework about it c++ based ,
I was wondering if you can recommend a good and free library /engine /framework.
Thanks

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[url="http://www.rastertek.com/tutdx11.html"]Rastertek[/url] has a framework they build through a series of tutorials, that might be useful?

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Ahem, if you actually want to learn direct3d11, the API [i]is[/i] your framework. It's a couple of days to write an adequate rendering system yourself, so why not at least try that first. That way you'll know what's going on, it will be easier to fix/modify and, well, you'll learn a lot more.

And if you don't want to and go for a wrapper library of some sort, you'll at least know what's going on behind the scenes.

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