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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Crusable77

Java tips

8 posts in this topic

I am taking a computer Programming coarse in highschool. They teach Java, however it is split into two classes: grade 11 and grade 12. I checked out the course description and it says for the grade 11 they teach the basics of Java. Then in grade 12, they teach more complex Java programming such as: Arrays, GUI’s, Internet Applets,Polymorphism, Recursion, and Inheritance. Now I really don't want to wait 7 months to be able to start with slick2D. Do I need to know the grade 12 stuff to go onto slick? Edited by Mathew Bergen
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Java: How To Program (Published by DEITEL) is what I learned from.
or
Building java programs by stuart Reges and Marty Stepp

Both are very good books but can get a bit pricey(Most tech books do), find a used one on amazon. Like Rip-Off said noone will ever force all the information you need in game development down your throat(yes even in college most likely). You're young, kick the asses of everyone around you and be the best; all you need is drive.
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Or since we are around computers, you can find some good online learning sites out there. Here are a few:

http://docs.oracle.com/javase/tutorial/index.html

http://www.tutorialspoint.com/java/index.htm
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I took a class exactly like that. I signed up for the class and then over the summer taught myself the curriculum. So when I got to class, I was able to finish the projects the teacher assigned us while she was still teaching the new lesson. (ie. Today we're going to learn how to create a calculator program. To do that we need functions. She teaches, I type.) And while everyone else was working on the project, I was looking up stuff to make games with.

If the class you're in is an AP track course you won't learn a whole lot more than the basics of java.

Books and the internet are your best friends.
I used Learn Java in 21 days (I didn't finish in 21 days, but it's still a good reference), and http://math.hws.edu/javanotes/.
For game related programming tips I read Core Techniques and Algorithms in Game Programming. The code's in C++ but theres more in pseudo code and the C++ code is easy to read.

Hope this helps,
Peter
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mine is, introduction to java programming by daniel y. liang 7th edition
the 2nd one is game programming book which is: beginning java game programming 3rd edition by jonathan harbour.
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When I started on java a few months ago, my roommate lent me his copy of a College textbook "Thinking in Java" by Bruce Eckel, which I found to be a great resource. It is a text book, so it can make for some dry reading material, but it teaches it well. After getting most of the way through that, I picked up a copy of "Head First Design Patterns" which assumes you know the basics of the language, and teaches design patterns and Object Oriented design principles. These together, combined with some online resources have been my "Education" thus far into Java, and I would reccomend all of them. For online tutorials, I would suggest checking out www.TheNewBoston.org. He has something like 150 tutorials covering beginner to intermediate Java, as well as some into java game design. Each one is 5-10 minutes, and he breaks it down pretty well.
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