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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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tom_mai78101

Who here has ever heard of this? VirtualSVN and GitStack

4 posts in this topic

I forgot how I stumbled upon this, but it was at the beginning of 2012, when I was tasked to go look for Subversion and Git information.

The first one is kind of straight-forward. To me, VirtualSVN is pretty well-known in some programming communities. It's a server that can be hosted on either the user's local computer, or on a remote server. This program is made to run in a Windows environment, so some people who liked using SVN install VirtualSVN on their Windows XP computer, and work remotely at home.

The second one is pretty new. As I recall, and probably incorrectly, is that a Git server is usually Github. The Git users would use the command line to either add, commit, push, or pull the commits from Github. But, GitStack is a Git server that runs in a Windows environment. Adding [url="http://code.google.com/p/tortoisegit/"]TortoiseGit[/url] to the mix, it would seem this combination might be welcomed by GUI users.

I would like to ask the GameDev community of their opinions on both of these version control servers. What do you think about these two? Share your thoughts below. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

Links to their respective home pages:

[url="http://www.visualsvn.com/server/"]VirtualSVN[/url]
[url="http://gitstack.com/"]GitStack[/url]

[b][size=2]EDIT: Oh God, why... A grammar error in title...[/size][/b] Edited by tom_mai78101
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Git is distributed, so every client has the whole repo and can act as a server if they want to. A regular git windows installation comes with everything you need to run a server.
Github is a service for people who want an online git host, instead of using their own hardware.
I've not heard of GitStack before, but it seems to be a package to set up a git server for people who don't want to read the git manual.
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[quote name='tom_mai78101' timestamp='1346570200' post='4975645']I guess nobody cares about the new GitStack.[/quote]Keep in mind that GitStack doesn't seem to actually do anything that a regular Git installation doesn't also allow you to do.
It's just a user-friendly GUI that [i]makes running a Git server [b]easier[/b][/i] for people that don't know how to use Git already.
[edit] it also provides a web-based GUI, and allows you to integrate users/passwords from another auth system. Edited by Hodgman
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