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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ark47

Seeking Game Development Course

2 posts in this topic

Hello User's "I WANNA PLAY A GAME"....
[img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]

I have done B.E. in C.S.E. from India
What to do next, I Dont Know... Some Says go for M.Tech or Bla Bla Service...

My Interest on Game Development Field.

[img]http://public.gamedev.net//public/style_emoticons/default/blink.png[/img] [size=4]My Eligibility:[/size]
[i]Programming Languages - java, c, c++[/i]
[i]Ethical Hacking - Metasploit(Basics)[/i]
[i]2D Graphics - Photoshop CS5, Flash, Hand Drawing & Painting[/i]
[i]3D Graphics - 3Ds Max 2012, Maya 2012, Zbrush 4,Mudbox 2012[/i]
[i]Game Engine - Unity 3.x[/i]
[i]Web Designing - Dreamweaver, HTML5, CSS[/i]

Programming learned from School, Institute and training (with extra self learning[img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img] )
And other Next 5's done by self learning(Essential and Advanced) from books and tutorials.

[img]http://public.gamedev.net//public/style_emoticons/default/ph34r.png[/img] [color=#696969][b][font=courier new,courier,monospace][size=5]Need Help in Courses and Carrier Options(in Game Development Field) or go for M.Tech Studies ????[/size][/font][/b][/color] Edited by Ark47
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[quote name='Ark47' timestamp='1346435826' post='4975194']
1. I have done B.E. in C.S.E. from India
What to do next, I Dont Know... Some Says go for M.Tech or Bla Bla Service...
2. Need Help in Courses
3. and Carrier Options(in Game Development Field)
4. or go for M.Tech Studies ????
[/quote]

Namaste, Ark.
1. I don't know what your "Bla Bla Service" option is. You're trying to decide between a Masters and [what]?
2. What kind of help are you looking for as regards to courses? You have to be specific -- a focused question will get you a good answer.
3. Read this forum's FAQ on career options in games. (To get to the FAQ, go back out to the Breaking In forum main page and look at upper right).
4. If you have to make a decision, make a [url="http://sloperama.com/advice/m70.htm"]decision grid[/url].

Before you go for a masters degree, make sure you are doing it for the right reason -- for the learning, not because you think you need the piece of paper.
If you have your bachelors degree already, and your goal is to get a game job, then you could build a portfolio (and skip the masters).
If your end goal is to teach, then go for the masters. Put all your thinking, all your options and reasons and decision factors, into a [url="http://sloperama.com/advice/m70.htm"]decision grid[/url].
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Taking courses is one step of many steps to an overall goal. We don't know what you're trying to accomplish in terms of an overall goal.

If you're aiming to make games, I think you're already qualified. So, either start making games on your own or seek out an employer.
If you're looking to expand on your existing knowledge base even further, then either take more advanced classes or start your own research & development project.

Once you know what you want to accomplish, its a lot easier to figure out the steps you need to take to accomplish it.

Tom's advice is also pretty solid :)
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