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Need a 2D game topic for a book

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I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?

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An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.

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How about GUI development? This can be quite frustrating. I'm still not sure what the best practices are in GUI development myself. Edited by nfries88

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I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?

What is your target audience? What skill level? What age level? i.e. is this book for someone who is already a competent code monkey or for someone who is never written a line of code before?

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If you mean a game genre, tycoon and platformer are two possibilities in addition to RPG. If you mean a game feature, a paperdoll system/animating the dressed-up avatars is something people have repeatedly asked me how to do.

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I'd second platformer. You could add RPG like elements to it for what's missing, but generally platformers have more going on under the hood than a top down RPG.

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A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.

You could make a terrible game very much like Terraria. The only way to really show how a "GOOD" game is made is to use an already existing "GOOD" game. I'd also imagine that most "GOOD" games have very large problems with their codebases.

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