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mmakrzem

Need a 2D game topic for a book

9 posts in this topic

I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?
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An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.
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How about GUI development? This can be quite frustrating. I'm still not sure what the best practices are in GUI development myself. Edited by nfries88
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[quote name='EsmsFan' timestamp='1346506705' post='4975424']
An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.
[/quote]
[i][b]Agreed![/b][/i] I'd vote your post up but for some reason I can't.
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[quote name='marek-knows.com' timestamp='1346458089' post='4975270']
I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?
[/quote]
What is your target audience? What skill level? What age level? i.e. is this book for someone who is already a competent code monkey or for someone who is never written a line of code before?
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If you mean a game genre, tycoon and platformer are two possibilities in addition to RPG. If you mean a game feature, a paperdoll system/animating the dressed-up avatars is something people have repeatedly asked me how to do.
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I'd second platformer. You could add RPG like elements to it for what's missing, but generally platformers have more going on under the hood than a top down RPG.
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[quote name='Alan Greenspan' timestamp='1347244671' post='4978457']
A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.
[/quote]
You could make a terrible game very much like Terraria. The only way to really show how a "GOOD" game is made is to use an already existing "GOOD" game. I'd also imagine that most "GOOD" games have very large problems with their codebases.
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